Efficacy of Language Model Self-Play in Non-Zero-Sum Games

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Hauptverfasser: Liao, Austen, Tomlin, Nicholas, Klein, Dan
Format: Preprint
Veröffentlicht: 2024
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author Liao, Austen
Tomlin, Nicholas
Klein, Dan
author_facet Liao, Austen
Tomlin, Nicholas
Klein, Dan
contents Game-playing agents like AlphaGo have achieved superhuman performance through self-play, which is theoretically guaranteed to yield optimal policies in competitive games. However, most language tasks are partially or fully cooperative, so it is an open question whether techniques like self-play can effectively be used to improve language models. We empirically investigate this question in a negotiation game setting known as Deal or No Deal (DoND). Crucially, the objective in DoND can be modified to produce a fully cooperative game, a strictly competitive one, or anything in between. We finetune language models in self-play over multiple rounds of filtered behavior cloning in DoND for each of these objectives and evaluate them in self-play and in collaboration with humans. We find that language models improve substantially in self-play, achieving 14-17x higher scores in task reward after finetuning. Further, the trained models generalize to both cooperation and competition with humans, scoring 2.5-6x higher than base models. We view these results as an early promising sign for language model self-play in cooperative settings, despite a lack of theoretical guarantees.
format Preprint
id arxiv_https___arxiv_org_abs_2406_18872
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Efficacy of Language Model Self-Play in Non-Zero-Sum Games
Liao, Austen
Tomlin, Nicholas
Klein, Dan
Computation and Language
Game-playing agents like AlphaGo have achieved superhuman performance through self-play, which is theoretically guaranteed to yield optimal policies in competitive games. However, most language tasks are partially or fully cooperative, so it is an open question whether techniques like self-play can effectively be used to improve language models. We empirically investigate this question in a negotiation game setting known as Deal or No Deal (DoND). Crucially, the objective in DoND can be modified to produce a fully cooperative game, a strictly competitive one, or anything in between. We finetune language models in self-play over multiple rounds of filtered behavior cloning in DoND for each of these objectives and evaluate them in self-play and in collaboration with humans. We find that language models improve substantially in self-play, achieving 14-17x higher scores in task reward after finetuning. Further, the trained models generalize to both cooperation and competition with humans, scoring 2.5-6x higher than base models. We view these results as an early promising sign for language model self-play in cooperative settings, despite a lack of theoretical guarantees.
title Efficacy of Language Model Self-Play in Non-Zero-Sum Games
topic Computation and Language
url https://arxiv.org/abs/2406.18872