Snakes and Ladders: Two Steps Up for VideoMamba

Fuente: arXiv
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Auteurs principaux: Lu, Hui, Salah, Albert Ali, Poppe, Ronald
Format: Preprint
Publié: 2024
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author Lu, Hui
Salah, Albert Ali
Poppe, Ronald
author_facet Lu, Hui
Salah, Albert Ali
Poppe, Ronald
contents Video understanding requires the extraction of rich spatio-temporal representations, which transformer models achieve through self-attention. Unfortunately, self-attention poses a computational burden. In NLP, Mamba has surfaced as an efficient alternative for transformers. However, Mamba's successes do not trivially extend to vision tasks, including those in video analysis. In this paper, we theoretically analyze the differences between self-attention and Mamba. We identify two limitations in Mamba's token processing: historical decay and element contradiction. We propose VideoMambaPro (VMP) that solves the identified limitations by adding masked backward computation and elemental residual connections to a VideoMamba backbone. Differently sized VideoMambaPro models surpass VideoMamba by 1.6-2.8% and 1.1-1.9% top-1 on Kinetics-400 and Something-Something V2, respectively. Even without extensive pre-training, our models present an increasingly attractive and efficient alternative to current transformer models. Moreover, our two solutions are orthogonal to recent advances in Vision Mamba models, and are likely to provide further improvements in future models.
format Preprint
id arxiv_https___arxiv_org_abs_2406_19006
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Snakes and Ladders: Two Steps Up for VideoMamba
Lu, Hui
Salah, Albert Ali
Poppe, Ronald
Computer Vision and Pattern Recognition
Video understanding requires the extraction of rich spatio-temporal representations, which transformer models achieve through self-attention. Unfortunately, self-attention poses a computational burden. In NLP, Mamba has surfaced as an efficient alternative for transformers. However, Mamba's successes do not trivially extend to vision tasks, including those in video analysis. In this paper, we theoretically analyze the differences between self-attention and Mamba. We identify two limitations in Mamba's token processing: historical decay and element contradiction. We propose VideoMambaPro (VMP) that solves the identified limitations by adding masked backward computation and elemental residual connections to a VideoMamba backbone. Differently sized VideoMambaPro models surpass VideoMamba by 1.6-2.8% and 1.1-1.9% top-1 on Kinetics-400 and Something-Something V2, respectively. Even without extensive pre-training, our models present an increasingly attractive and efficient alternative to current transformer models. Moreover, our two solutions are orthogonal to recent advances in Vision Mamba models, and are likely to provide further improvements in future models.
title Snakes and Ladders: Two Steps Up for VideoMamba
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2406.19006