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Main Authors: Shen, Zichao, Zhu, Tianchen, Sun, Qingyun, Gao, Shiqi, Li, Jianxin
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2406.19644
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author Shen, Zichao
Zhu, Tianchen
Sun, Qingyun
Gao, Shiqi
Li, Jianxin
author_facet Shen, Zichao
Zhu, Tianchen
Sun, Qingyun
Gao, Shiqi
Li, Jianxin
contents Reinforcement learning (RL) faces challenges in evaluating policy trajectories within intricate game tasks due to the difficulty in designing comprehensive and precise reward functions. This inherent difficulty curtails the broader application of RL within game environments characterized by diverse constraints. Preference-based reinforcement learning (PbRL) presents a pioneering framework that capitalizes on human preferences as pivotal reward signals, thereby circumventing the need for meticulous reward engineering. However, obtaining preference data from human experts is costly and inefficient, especially under conditions marked by complex constraints. To tackle this challenge, we propose a LLM-enabled automatic preference generation framework named LLM4PG , which harnesses the capabilities of large language models (LLMs) to abstract trajectories, rank preferences, and reconstruct reward functions to optimize conditioned policies. Experiments on tasks with complex language constraints demonstrated the effectiveness of our LLM-enabled reward functions, accelerating RL convergence and overcoming stagnation caused by slow or absent progress under original reward structures. This approach mitigates the reliance on specialized human knowledge and demonstrates the potential of LLMs to enhance RL's effectiveness in complex environments in the wild.
format Preprint
id arxiv_https___arxiv_org_abs_2406_19644
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Beyond Human Preferences: Exploring Reinforcement Learning Trajectory Evaluation and Improvement through LLMs
Shen, Zichao
Zhu, Tianchen
Sun, Qingyun
Gao, Shiqi
Li, Jianxin
Artificial Intelligence
Reinforcement learning (RL) faces challenges in evaluating policy trajectories within intricate game tasks due to the difficulty in designing comprehensive and precise reward functions. This inherent difficulty curtails the broader application of RL within game environments characterized by diverse constraints. Preference-based reinforcement learning (PbRL) presents a pioneering framework that capitalizes on human preferences as pivotal reward signals, thereby circumventing the need for meticulous reward engineering. However, obtaining preference data from human experts is costly and inefficient, especially under conditions marked by complex constraints. To tackle this challenge, we propose a LLM-enabled automatic preference generation framework named LLM4PG , which harnesses the capabilities of large language models (LLMs) to abstract trajectories, rank preferences, and reconstruct reward functions to optimize conditioned policies. Experiments on tasks with complex language constraints demonstrated the effectiveness of our LLM-enabled reward functions, accelerating RL convergence and overcoming stagnation caused by slow or absent progress under original reward structures. This approach mitigates the reliance on specialized human knowledge and demonstrates the potential of LLMs to enhance RL's effectiveness in complex environments in the wild.
title Beyond Human Preferences: Exploring Reinforcement Learning Trajectory Evaluation and Improvement through LLMs
topic Artificial Intelligence
url https://arxiv.org/abs/2406.19644