SMPLOlympics: Sports Environments for Physically Simulated Humanoids

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Luo, Zhengyi, Wang, Jiashun, Liu, Kangni, Zhang, Haotian, Tessler, Chen, Wang, Jingbo, Yuan, Ye, Cao, Jinkun, Lin, Zihui, Wang, Fengyi, Hodgins, Jessica, Kitani, Kris
Format: Preprint
Published: 2024
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866911937971879936
author Luo, Zhengyi
Wang, Jiashun
Liu, Kangni
Zhang, Haotian
Tessler, Chen
Wang, Jingbo
Yuan, Ye
Cao, Jinkun
Lin, Zihui
Wang, Fengyi
Hodgins, Jessica
Kitani, Kris
author_facet Luo, Zhengyi
Wang, Jiashun
Liu, Kangni
Zhang, Haotian
Tessler, Chen
Wang, Jingbo
Yuan, Ye
Cao, Jinkun
Lin, Zihui
Wang, Fengyi
Hodgins, Jessica
Kitani, Kris
contents We present SMPLOlympics, a collection of physically simulated environments that allow humanoids to compete in a variety of Olympic sports. Sports simulation offers a rich and standardized testing ground for evaluating and improving the capabilities of learning algorithms due to the diversity and physically demanding nature of athletic activities. As humans have been competing in these sports for many years, there is also a plethora of existing knowledge on the preferred strategy to achieve better performance. To leverage these existing human demonstrations from videos and motion capture, we design our humanoid to be compatible with the widely-used SMPL and SMPL-X human models from the vision and graphics community. We provide a suite of individual sports environments, including golf, javelin throw, high jump, long jump, and hurdling, as well as competitive sports, including both 1v1 and 2v2 games such as table tennis, tennis, fencing, boxing, soccer, and basketball. Our analysis shows that combining strong motion priors with simple rewards can result in human-like behavior in various sports. By providing a unified sports benchmark and baseline implementation of state and reward designs, we hope that SMPLOlympics can help the control and animation communities achieve human-like and performant behaviors.
format Preprint
id arxiv_https___arxiv_org_abs_2407_00187
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle SMPLOlympics: Sports Environments for Physically Simulated Humanoids
Luo, Zhengyi
Wang, Jiashun
Liu, Kangni
Zhang, Haotian
Tessler, Chen
Wang, Jingbo
Yuan, Ye
Cao, Jinkun
Lin, Zihui
Wang, Fengyi
Hodgins, Jessica
Kitani, Kris
Robotics
Computer Vision and Pattern Recognition
Graphics
We present SMPLOlympics, a collection of physically simulated environments that allow humanoids to compete in a variety of Olympic sports. Sports simulation offers a rich and standardized testing ground for evaluating and improving the capabilities of learning algorithms due to the diversity and physically demanding nature of athletic activities. As humans have been competing in these sports for many years, there is also a plethora of existing knowledge on the preferred strategy to achieve better performance. To leverage these existing human demonstrations from videos and motion capture, we design our humanoid to be compatible with the widely-used SMPL and SMPL-X human models from the vision and graphics community. We provide a suite of individual sports environments, including golf, javelin throw, high jump, long jump, and hurdling, as well as competitive sports, including both 1v1 and 2v2 games such as table tennis, tennis, fencing, boxing, soccer, and basketball. Our analysis shows that combining strong motion priors with simple rewards can result in human-like behavior in various sports. By providing a unified sports benchmark and baseline implementation of state and reward designs, we hope that SMPLOlympics can help the control and animation communities achieve human-like and performant behaviors.
title SMPLOlympics: Sports Environments for Physically Simulated Humanoids
topic Robotics
Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2407.00187