Weighted mesh algorithms for general Markov decision processes: Convergence and tractability

Fuente: arXiv
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Autori principali: Belomestny, Denis, Schoenmakers, John
Natura: Preprint
Pubblicazione: 2024
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author Belomestny, Denis
Schoenmakers, John
author_facet Belomestny, Denis
Schoenmakers, John
contents We introduce a mesh-type approach for tackling discrete-time, finite-horizon Markov Decision Processes (MDPs) characterized by state and action spaces that are general, encompassing both finite and infinite (yet suitably regular) subsets of Euclidean space. In particular, for bounded state and action spaces, our algorithm achieves a computational complexity that is tractable in the sense of Novak and Wozniakowski, and is polynomial in the time horizon. For unbounded state space the algorithm is "semi-tractable" in the sense that the complexity is proportional to $ε^{-c}$ with some dimension independent $c\geq2$, for achieving an accuracy $ε$, and polynomial in the time horizon with degree linear in the underlying dimension. As such the proposed approach has some flavor of the randomization method by Rust which deals with infinite horizon MDPs and uniform sampling in compact state space. However, the present approach is essentially different due to the finite horizon and a simulation procedure due to general transition distributions, and more general in the sense that it encompasses unbounded state space. To demonstrate the effectiveness of our algorithm, we provide illustrations based on Linear-Quadratic Gaussian (LQG) control problems.
format Preprint
id arxiv_https___arxiv_org_abs_2407_00388
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Weighted mesh algorithms for general Markov decision processes: Convergence and tractability
Belomestny, Denis
Schoenmakers, John
Optimization and Control
Machine Learning
90C40, 65C05, 62G08
We introduce a mesh-type approach for tackling discrete-time, finite-horizon Markov Decision Processes (MDPs) characterized by state and action spaces that are general, encompassing both finite and infinite (yet suitably regular) subsets of Euclidean space. In particular, for bounded state and action spaces, our algorithm achieves a computational complexity that is tractable in the sense of Novak and Wozniakowski, and is polynomial in the time horizon. For unbounded state space the algorithm is "semi-tractable" in the sense that the complexity is proportional to $ε^{-c}$ with some dimension independent $c\geq2$, for achieving an accuracy $ε$, and polynomial in the time horizon with degree linear in the underlying dimension. As such the proposed approach has some flavor of the randomization method by Rust which deals with infinite horizon MDPs and uniform sampling in compact state space. However, the present approach is essentially different due to the finite horizon and a simulation procedure due to general transition distributions, and more general in the sense that it encompasses unbounded state space. To demonstrate the effectiveness of our algorithm, we provide illustrations based on Linear-Quadratic Gaussian (LQG) control problems.
title Weighted mesh algorithms for general Markov decision processes: Convergence and tractability
topic Optimization and Control
Machine Learning
90C40, 65C05, 62G08
url https://arxiv.org/abs/2407.00388