Intrinsic PAPR for Point-level 3D Scene Albedo and Shading Editing
Fuente:
arXiv
Saved in:
| Main Authors: | Moazeni, Alireza, Peng, Shichong, Li, Ke |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
PAPR in Motion: Seamless Point-level 3D Scene Interpolation
by: Peng, Shichong, et al.
Published: (2024)
by: Peng, Shichong, et al.
Published: (2024)
BloomScene: Lightweight Structured 3D Gaussian Splatting for Crossmodal Scene Generation
by: Hou, Xiaolu, et al.
Published: (2025)
by: Hou, Xiaolu, et al.
Published: (2025)
Feature Splatting: Language-Driven Physics-Based Scene Synthesis and Editing
by: Qiu, Ri-Zhao, et al.
Published: (2024)
by: Qiu, Ri-Zhao, et al.
Published: (2024)
RealmDreamer: Text-Driven 3D Scene Generation with Inpainting and Depth Diffusion
by: Shriram, Jaidev, et al.
Published: (2024)
by: Shriram, Jaidev, et al.
Published: (2024)
3D Scene Geometry Estimation from 360$^\circ$ Imagery: A Survey
by: da Silveira, Thiago Lopes Trugillo, et al.
Published: (2024)
by: da Silveira, Thiago Lopes Trugillo, et al.
Published: (2024)
DreamCatalyst: Fast and High-Quality 3D Editing via Controlling Editability and Identity Preservation
by: Kim, Jiwook, et al.
Published: (2024)
by: Kim, Jiwook, et al.
Published: (2024)
SynBench: A Synthetic Benchmark for Non-rigid 3D Point Cloud Registration
by: Monji-Azad, Sara, et al.
Published: (2024)
by: Monji-Azad, Sara, et al.
Published: (2024)
Exploration and Improvement of Nerf-based 3D Scene Editing Techniques
by: Fang, Shun, et al.
Published: (2024)
by: Fang, Shun, et al.
Published: (2024)
ReplaceAnything3D:Text-Guided 3D Scene Editing with Compositional Neural Radiance Fields
by: Bartrum, Edward, et al.
Published: (2024)
by: Bartrum, Edward, et al.
Published: (2024)
MotionV2V: Editing Motion in a Video
by: Burgert, Ryan, et al.
Published: (2025)
by: Burgert, Ryan, et al.
Published: (2025)
RayletDF: Raylet Distance Fields for Generalizable 3D Surface Reconstruction from Point Clouds or Gaussians
by: Wei, Shenxing, et al.
Published: (2025)
by: Wei, Shenxing, et al.
Published: (2025)
LoMOE: Localized Multi-Object Editing via Multi-Diffusion
by: Chakrabarty, Goirik, et al.
Published: (2024)
by: Chakrabarty, Goirik, et al.
Published: (2024)
GENIE: Gram-Eigenmode INR Editing with Closed-Form Geometry Updates
by: Karki, Samundra, et al.
Published: (2026)
by: Karki, Samundra, et al.
Published: (2026)
SALAD: Skeleton-aware Latent Diffusion for Text-driven Motion Generation and Editing
by: Hong, Seokhyeon, et al.
Published: (2025)
by: Hong, Seokhyeon, et al.
Published: (2025)
GaussEdit: Adaptive 3D Scene Editing with Text and Image Prompts
by: Shu, Zhenyu, et al.
Published: (2025)
by: Shu, Zhenyu, et al.
Published: (2025)
GEM3D: GEnerative Medial Abstractions for 3D Shape Synthesis
by: Petrov, Dmitry, et al.
Published: (2024)
by: Petrov, Dmitry, et al.
Published: (2024)
Boosting 3D Object Generation through PBR Materials
by: Wang, Yitong, et al.
Published: (2024)
by: Wang, Yitong, et al.
Published: (2024)
Meta 3D Gen
by: Bensadoun, Raphael, et al.
Published: (2024)
by: Bensadoun, Raphael, et al.
Published: (2024)
Meta 3D TextureGen: Fast and Consistent Texture Generation for 3D Objects
by: Bensadoun, Raphael, et al.
Published: (2024)
by: Bensadoun, Raphael, et al.
Published: (2024)
PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics
by: Xie, Tianyi, et al.
Published: (2023)
by: Xie, Tianyi, et al.
Published: (2023)
N2F2: Hierarchical Scene Understanding with Nested Neural Feature Fields
by: Bhalgat, Yash, et al.
Published: (2024)
by: Bhalgat, Yash, et al.
Published: (2024)
Unsupervised Occupancy Learning from Sparse Point Cloud
by: Ouasfi, Amine, et al.
Published: (2024)
by: Ouasfi, Amine, et al.
Published: (2024)
NeuSDFusion: A Spatial-Aware Generative Model for 3D Shape Completion, Reconstruction, and Generation
by: Cui, Ruikai, et al.
Published: (2024)
by: Cui, Ruikai, et al.
Published: (2024)
Parallelised Differentiable Straightest Geodesics for 3D Meshes
by: Verninas, Hippolyte, et al.
Published: (2026)
by: Verninas, Hippolyte, et al.
Published: (2026)
3DCodeBench: Benchmarking Agentic Procedural 3D Modeling Via Code
by: Gao, Yipeng, et al.
Published: (2026)
by: Gao, Yipeng, et al.
Published: (2026)
Asset Harvester: Extracting 3D Assets from Autonomous Driving Logs for Simulation
by: Cao, Tianshi, et al.
Published: (2026)
by: Cao, Tianshi, et al.
Published: (2026)
Instant3D: Instant Text-to-3D Generation
by: Li, Ming, et al.
Published: (2023)
by: Li, Ming, et al.
Published: (2023)
LRM: Large Reconstruction Model for Single Image to 3D
by: Hong, Yicong, et al.
Published: (2023)
by: Hong, Yicong, et al.
Published: (2023)
DGS-LRM: Real-Time Deformable 3D Gaussian Reconstruction From Monocular Videos
by: Lin, Chieh Hubert, et al.
Published: (2025)
by: Lin, Chieh Hubert, et al.
Published: (2025)
ArtiFixer: Enhancing and Extending 3D Reconstruction with Auto-Regressive Diffusion Models
by: de Lutio, Riccardo, et al.
Published: (2026)
by: de Lutio, Riccardo, et al.
Published: (2026)
ShapeWords: Guiding Text-to-Image Synthesis with 3D Shape-Aware Prompts
by: Petrov, Dmitry, et al.
Published: (2024)
by: Petrov, Dmitry, et al.
Published: (2024)
AlbedoEdit: Unified Instance-Level Video Editing with Albedo Guidance
by: Zhou, Xilong, et al.
Published: (2026)
by: Zhou, Xilong, et al.
Published: (2026)
ArchComplete: Autoregressive 3D Architectural Design Generation with Hierarchical Diffusion-Based Upsampling
by: Rasoulzadeh, S., et al.
Published: (2024)
by: Rasoulzadeh, S., et al.
Published: (2024)
GaussianVAE: Adaptive Learning Dynamics of 3D Gaussians for High-Fidelity Super-Resolution
by: Khalid, Shuja, et al.
Published: (2025)
by: Khalid, Shuja, et al.
Published: (2025)
GoodDrag: Towards Good Practices for Drag Editing with Diffusion Models
by: Zhang, Zewei, et al.
Published: (2024)
by: Zhang, Zewei, et al.
Published: (2024)
MARVEL-40M+: Multi-Level Visual Elaboration for High-Fidelity Text-to-3D Content Creation
by: Sinha, Sankalp, et al.
Published: (2024)
by: Sinha, Sankalp, et al.
Published: (2024)
Tile and Slide : A New Framework for Scaling NeRF from Local to Global 3D Earth Observation
by: Billouard, Camille, et al.
Published: (2025)
by: Billouard, Camille, et al.
Published: (2025)
What You See is What You GAN: Rendering Every Pixel for High-Fidelity Geometry in 3D GANs
by: Trevithick, Alex, et al.
Published: (2024)
by: Trevithick, Alex, et al.
Published: (2024)
Minecraft-ify: Minecraft Style Image Generation with Text-guided Image Editing for In-Game Application
by: Kim, Bumsoo, et al.
Published: (2024)
by: Kim, Bumsoo, et al.
Published: (2024)
DyST: Towards Dynamic Neural Scene Representations on Real-World Videos
by: Seitzer, Maximilian, et al.
Published: (2023)
by: Seitzer, Maximilian, et al.
Published: (2023)
Similar Items
-
PAPR in Motion: Seamless Point-level 3D Scene Interpolation
by: Peng, Shichong, et al.
Published: (2024) -
BloomScene: Lightweight Structured 3D Gaussian Splatting for Crossmodal Scene Generation
by: Hou, Xiaolu, et al.
Published: (2025) -
Feature Splatting: Language-Driven Physics-Based Scene Synthesis and Editing
by: Qiu, Ri-Zhao, et al.
Published: (2024) -
RealmDreamer: Text-Driven 3D Scene Generation with Inpainting and Depth Diffusion
by: Shriram, Jaidev, et al.
Published: (2024) -
3D Scene Geometry Estimation from 360$^\circ$ Imagery: A Survey
by: da Silveira, Thiago Lopes Trugillo, et al.
Published: (2024)