Learning to Control Unknown Strongly Monotone Games

Fuente: arXiv
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Main Authors: Chandak, Siddharth, Bistritz, Ilai, Bambos, Nicholas
Format: Preprint
Published: 2024
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_version_ 1866914344928804864
author Chandak, Siddharth
Bistritz, Ilai
Bambos, Nicholas
author_facet Chandak, Siddharth
Bistritz, Ilai
Bambos, Nicholas
contents Consider a strongly monotone game where the players' utility functions include a reward function and a linear term for each dimension, with coefficients that are controlled by the manager. Gradient play converges to a unique Nash equilibrium (NE) that does not optimize the global objective. The global performance at NE can be improved by imposing linear constraints on the NE, also known as a generalized Nash equilibrium (GNE). We therefore want the manager to control the coefficients such that they impose the desired constraint on the NE. However, this requires knowing the players' rewards and action sets. Obtaining this game information is infeasible in a large-scale network and violates user privacy. To overcome this, we propose a simple algorithm that learns to shift the NE to meet the linear constraints by adjusting the controlled coefficients online. Our algorithm only requires the linear constraints violation as feedback and does not need to know the reward functions or the action sets. We prove that our algorithm converges with probability 1 to the set of GNE given by coupled linear constraints. We then prove an L2 convergence rate of near-$O(t^{-1/4})$.
format Preprint
id arxiv_https___arxiv_org_abs_2407_00575
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Learning to Control Unknown Strongly Monotone Games
Chandak, Siddharth
Bistritz, Ilai
Bambos, Nicholas
Multiagent Systems
Machine Learning
Systems and Control
Consider a strongly monotone game where the players' utility functions include a reward function and a linear term for each dimension, with coefficients that are controlled by the manager. Gradient play converges to a unique Nash equilibrium (NE) that does not optimize the global objective. The global performance at NE can be improved by imposing linear constraints on the NE, also known as a generalized Nash equilibrium (GNE). We therefore want the manager to control the coefficients such that they impose the desired constraint on the NE. However, this requires knowing the players' rewards and action sets. Obtaining this game information is infeasible in a large-scale network and violates user privacy. To overcome this, we propose a simple algorithm that learns to shift the NE to meet the linear constraints by adjusting the controlled coefficients online. Our algorithm only requires the linear constraints violation as feedback and does not need to know the reward functions or the action sets. We prove that our algorithm converges with probability 1 to the set of GNE given by coupled linear constraints. We then prove an L2 convergence rate of near-$O(t^{-1/4})$.
title Learning to Control Unknown Strongly Monotone Games
topic Multiagent Systems
Machine Learning
Systems and Control
url https://arxiv.org/abs/2407.00575