ESGNN: Towards Equivariant Scene Graph Neural Network for 3D Scene Understanding

Fuente: arXiv
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Hauptverfasser: Pham, Quang P. M., Nguyen, Khoi T. N., Ngo, Lan C., Do, Truong, Hy, Truong Son
Format: Preprint
Veröffentlicht: 2024
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author Pham, Quang P. M.
Nguyen, Khoi T. N.
Ngo, Lan C.
Do, Truong
Hy, Truong Son
author_facet Pham, Quang P. M.
Nguyen, Khoi T. N.
Ngo, Lan C.
Do, Truong
Hy, Truong Son
contents Scene graphs have been proven to be useful for various scene understanding tasks due to their compact and explicit nature. However, existing approaches often neglect the importance of maintaining the symmetry-preserving property when generating scene graphs from 3D point clouds. This oversight can diminish the accuracy and robustness of the resulting scene graphs, especially when handling noisy, multi-view 3D data. This work, to the best of our knowledge, is the first to implement an Equivariant Graph Neural Network in semantic scene graph generation from 3D point clouds for scene understanding. Our proposed method, ESGNN, outperforms existing state-of-the-art approaches, demonstrating a significant improvement in scene estimation with faster convergence. ESGNN demands low computational resources and is easy to implement from available frameworks, paving the way for real-time applications such as robotics and computer vision.
format Preprint
id arxiv_https___arxiv_org_abs_2407_00609
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle ESGNN: Towards Equivariant Scene Graph Neural Network for 3D Scene Understanding
Pham, Quang P. M.
Nguyen, Khoi T. N.
Ngo, Lan C.
Do, Truong
Hy, Truong Son
Computer Vision and Pattern Recognition
Machine Learning
Scene graphs have been proven to be useful for various scene understanding tasks due to their compact and explicit nature. However, existing approaches often neglect the importance of maintaining the symmetry-preserving property when generating scene graphs from 3D point clouds. This oversight can diminish the accuracy and robustness of the resulting scene graphs, especially when handling noisy, multi-view 3D data. This work, to the best of our knowledge, is the first to implement an Equivariant Graph Neural Network in semantic scene graph generation from 3D point clouds for scene understanding. Our proposed method, ESGNN, outperforms existing state-of-the-art approaches, demonstrating a significant improvement in scene estimation with faster convergence. ESGNN demands low computational resources and is easy to implement from available frameworks, paving the way for real-time applications such as robotics and computer vision.
title ESGNN: Towards Equivariant Scene Graph Neural Network for 3D Scene Understanding
topic Computer Vision and Pattern Recognition
Machine Learning
url https://arxiv.org/abs/2407.00609