Iterative Nash Policy Optimization: Aligning LLMs with General Preferences via No-Regret Learning

Fuente: arXiv
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Auteurs principaux: Zhang, Yuheng, Yu, Dian, Peng, Baolin, Song, Linfeng, Tian, Ye, Huo, Mingyue, Jiang, Nan, Mi, Haitao, Yu, Dong
Format: Preprint
Publié: 2024
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author Zhang, Yuheng
Yu, Dian
Peng, Baolin
Song, Linfeng
Tian, Ye
Huo, Mingyue
Jiang, Nan
Mi, Haitao
Yu, Dong
author_facet Zhang, Yuheng
Yu, Dian
Peng, Baolin
Song, Linfeng
Tian, Ye
Huo, Mingyue
Jiang, Nan
Mi, Haitao
Yu, Dong
contents Reinforcement Learning with Human Feedback (RLHF) has achieved great success in aligning large language models (LLMs) with human preferences. Prevalent RLHF approaches are reward-based, following the Bradley-Terry (BT) model assumption, which may not fully capture the complexity of human preferences. In this paper, we explore RLHF under a general preference framework and approach it from a game-theoretic perspective. Specifically, we formulate the problem as a two-player game and propose a novel online algorithm, iterative Nash policy optimization (INPO). The key idea is to let the policy play against itself via no-regret learning, thereby approximating the Nash policy. Unlike previous methods, INPO bypasses the need for estimating the expected win rate for individual responses, which typically incurs high computational or annotation costs. Instead, we introduce a new loss objective that is directly minimized over a preference dataset. We provide theoretical analysis for our approach and demonstrate its effectiveness through experiments on various representative benchmarks. With an LLaMA-3-8B-based SFT model, INPO achieves a 42.6% length-controlled win rate on AlpacaEval 2.0 and a 37.8% win rate on Arena-Hard, showing substantial improvement over the state-of-the-art online RLHF algorithms.
format Preprint
id arxiv_https___arxiv_org_abs_2407_00617
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Iterative Nash Policy Optimization: Aligning LLMs with General Preferences via No-Regret Learning
Zhang, Yuheng
Yu, Dian
Peng, Baolin
Song, Linfeng
Tian, Ye
Huo, Mingyue
Jiang, Nan
Mi, Haitao
Yu, Dong
Machine Learning
Artificial Intelligence
Computation and Language
Computer Science and Game Theory
Reinforcement Learning with Human Feedback (RLHF) has achieved great success in aligning large language models (LLMs) with human preferences. Prevalent RLHF approaches are reward-based, following the Bradley-Terry (BT) model assumption, which may not fully capture the complexity of human preferences. In this paper, we explore RLHF under a general preference framework and approach it from a game-theoretic perspective. Specifically, we formulate the problem as a two-player game and propose a novel online algorithm, iterative Nash policy optimization (INPO). The key idea is to let the policy play against itself via no-regret learning, thereby approximating the Nash policy. Unlike previous methods, INPO bypasses the need for estimating the expected win rate for individual responses, which typically incurs high computational or annotation costs. Instead, we introduce a new loss objective that is directly minimized over a preference dataset. We provide theoretical analysis for our approach and demonstrate its effectiveness through experiments on various representative benchmarks. With an LLaMA-3-8B-based SFT model, INPO achieves a 42.6% length-controlled win rate on AlpacaEval 2.0 and a 37.8% win rate on Arena-Hard, showing substantial improvement over the state-of-the-art online RLHF algorithms.
title Iterative Nash Policy Optimization: Aligning LLMs with General Preferences via No-Regret Learning
topic Machine Learning
Artificial Intelligence
Computation and Language
Computer Science and Game Theory
url https://arxiv.org/abs/2407.00617