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Bibliographic Details
Main Authors: Han, Haoran, Cheng, Jian, Lv, Maolong
Format: Preprint
Published: 2024
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Online Access:https://arxiv.org/abs/2407.01571
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author Han, Haoran
Cheng, Jian
Lv, Maolong
author_facet Han, Haoran
Cheng, Jian
Lv, Maolong
contents This paper proposes a three-layer unmanned combat aerial vehicle (UCAV) dogfight frame where Deep reinforcement learning (DRL) is responsible for high-level maneuver decision. A four-channel low-level control law is firstly constructed, followed by a library containing eight basic flight maneuvers (BFMs). Double deep Q network (DDQN) is applied for BFM selection in UCAV dogfight, where the opponent strategy during the training process is constructed with DT. Our simulation result shows that, the agent can achieve a win rate of 85.75% against the DT strategy, and positive results when facing various unseen opponents. Based on the proposed frame, interpretability of the DRL-based dogfight is significantly improved. The agent performs yo-yo to adjust its turn rate and gain higher maneuverability. Emergence of "Dive and Chase" behavior also indicates the agent can generate a novel tactic that utilizes the drawback of its opponent.
format Preprint
id arxiv_https___arxiv_org_abs_2407_01571
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Interpretable DRL-based Maneuver Decision of UCAV Dogfight
Han, Haoran
Cheng, Jian
Lv, Maolong
Robotics
Machine Learning
This paper proposes a three-layer unmanned combat aerial vehicle (UCAV) dogfight frame where Deep reinforcement learning (DRL) is responsible for high-level maneuver decision. A four-channel low-level control law is firstly constructed, followed by a library containing eight basic flight maneuvers (BFMs). Double deep Q network (DDQN) is applied for BFM selection in UCAV dogfight, where the opponent strategy during the training process is constructed with DT. Our simulation result shows that, the agent can achieve a win rate of 85.75% against the DT strategy, and positive results when facing various unseen opponents. Based on the proposed frame, interpretability of the DRL-based dogfight is significantly improved. The agent performs yo-yo to adjust its turn rate and gain higher maneuverability. Emergence of "Dive and Chase" behavior also indicates the agent can generate a novel tactic that utilizes the drawback of its opponent.
title Interpretable DRL-based Maneuver Decision of UCAV Dogfight
topic Robotics
Machine Learning
url https://arxiv.org/abs/2407.01571