WildAvatar: Learning In-the-wild 3D Avatars from the Web

Fuente: arXiv
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Autori principali: Huang, Zihao, Hu, Shoukang, Wang, Guangcong, Liu, Tianqi, Zang, Yuhang, Cao, Zhiguo, Li, Wei, Liu, Ziwei
Natura: Preprint
Pubblicazione: 2024
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author Huang, Zihao
Hu, Shoukang
Wang, Guangcong
Liu, Tianqi
Zang, Yuhang
Cao, Zhiguo
Li, Wei
Liu, Ziwei
author_facet Huang, Zihao
Hu, Shoukang
Wang, Guangcong
Liu, Tianqi
Zang, Yuhang
Cao, Zhiguo
Li, Wei
Liu, Ziwei
contents Existing research on avatar creation is typically limited to laboratory datasets, which require high costs against scalability and exhibit insufficient representation of the real world. On the other hand, the web abounds with off-the-shelf real-world human videos, but these videos vary in quality and require accurate annotations for avatar creation. To this end, we propose an automatic annotating pipeline with filtering protocols to curate these humans from the web. Our pipeline surpasses state-of-the-art methods on the EMDB benchmark, and the filtering protocols boost verification metrics on web videos. We then curate WildAvatar, a web-scale in-the-wild human avatar creation dataset extracted from YouTube, with $10000+$ different human subjects and scenes. WildAvatar is at least $10\times$ richer than previous datasets for 3D human avatar creation and closer to the real world. To explore its potential, we demonstrate the quality and generalizability of avatar creation methods on WildAvatar. We will publicly release our code, data source links and annotations to push forward 3D human avatar creation and other related fields for real-world applications.
format Preprint
id arxiv_https___arxiv_org_abs_2407_02165
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle WildAvatar: Learning In-the-wild 3D Avatars from the Web
Huang, Zihao
Hu, Shoukang
Wang, Guangcong
Liu, Tianqi
Zang, Yuhang
Cao, Zhiguo
Li, Wei
Liu, Ziwei
Computer Vision and Pattern Recognition
Existing research on avatar creation is typically limited to laboratory datasets, which require high costs against scalability and exhibit insufficient representation of the real world. On the other hand, the web abounds with off-the-shelf real-world human videos, but these videos vary in quality and require accurate annotations for avatar creation. To this end, we propose an automatic annotating pipeline with filtering protocols to curate these humans from the web. Our pipeline surpasses state-of-the-art methods on the EMDB benchmark, and the filtering protocols boost verification metrics on web videos. We then curate WildAvatar, a web-scale in-the-wild human avatar creation dataset extracted from YouTube, with $10000+$ different human subjects and scenes. WildAvatar is at least $10\times$ richer than previous datasets for 3D human avatar creation and closer to the real world. To explore its potential, we demonstrate the quality and generalizability of avatar creation methods on WildAvatar. We will publicly release our code, data source links and annotations to push forward 3D human avatar creation and other related fields for real-world applications.
title WildAvatar: Learning In-the-wild 3D Avatars from the Web
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2407.02165