Meta 3D AssetGen: Text-to-Mesh Generation with High-Quality Geometry, Texture, and PBR Materials

Fuente: arXiv
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Autori principali: Siddiqui, Yawar, Monnier, Tom, Kokkinos, Filippos, Kariya, Mahendra, Kleiman, Yanir, Garreau, Emilien, Gafni, Oran, Neverova, Natalia, Vedaldi, Andrea, Shapovalov, Roman, Novotny, David
Natura: Preprint
Pubblicazione: 2024
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author Siddiqui, Yawar
Monnier, Tom
Kokkinos, Filippos
Kariya, Mahendra
Kleiman, Yanir
Garreau, Emilien
Gafni, Oran
Neverova, Natalia
Vedaldi, Andrea
Shapovalov, Roman
Novotny, David
author_facet Siddiqui, Yawar
Monnier, Tom
Kokkinos, Filippos
Kariya, Mahendra
Kleiman, Yanir
Garreau, Emilien
Gafni, Oran
Neverova, Natalia
Vedaldi, Andrea
Shapovalov, Roman
Novotny, David
contents We present Meta 3D AssetGen (AssetGen), a significant advancement in text-to-3D generation which produces faithful, high-quality meshes with texture and material control. Compared to works that bake shading in the 3D object's appearance, AssetGen outputs physically-based rendering (PBR) materials, supporting realistic relighting. AssetGen generates first several views of the object with factored shaded and albedo appearance channels, and then reconstructs colours, metalness and roughness in 3D, using a deferred shading loss for efficient supervision. It also uses a sign-distance function to represent 3D shape more reliably and introduces a corresponding loss for direct shape supervision. This is implemented using fused kernels for high memory efficiency. After mesh extraction, a texture refinement transformer operating in UV space significantly improves sharpness and details. AssetGen achieves 17% improvement in Chamfer Distance and 40% in LPIPS over the best concurrent work for few-view reconstruction, and a human preference of 72% over the best industry competitors of comparable speed, including those that support PBR. Project page with generated assets: https://assetgen.github.io
format Preprint
id arxiv_https___arxiv_org_abs_2407_02445
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Meta 3D AssetGen: Text-to-Mesh Generation with High-Quality Geometry, Texture, and PBR Materials
Siddiqui, Yawar
Monnier, Tom
Kokkinos, Filippos
Kariya, Mahendra
Kleiman, Yanir
Garreau, Emilien
Gafni, Oran
Neverova, Natalia
Vedaldi, Andrea
Shapovalov, Roman
Novotny, David
Computer Vision and Pattern Recognition
Artificial Intelligence
Graphics
We present Meta 3D AssetGen (AssetGen), a significant advancement in text-to-3D generation which produces faithful, high-quality meshes with texture and material control. Compared to works that bake shading in the 3D object's appearance, AssetGen outputs physically-based rendering (PBR) materials, supporting realistic relighting. AssetGen generates first several views of the object with factored shaded and albedo appearance channels, and then reconstructs colours, metalness and roughness in 3D, using a deferred shading loss for efficient supervision. It also uses a sign-distance function to represent 3D shape more reliably and introduces a corresponding loss for direct shape supervision. This is implemented using fused kernels for high memory efficiency. After mesh extraction, a texture refinement transformer operating in UV space significantly improves sharpness and details. AssetGen achieves 17% improvement in Chamfer Distance and 40% in LPIPS over the best concurrent work for few-view reconstruction, and a human preference of 72% over the best industry competitors of comparable speed, including those that support PBR. Project page with generated assets: https://assetgen.github.io
title Meta 3D AssetGen: Text-to-Mesh Generation with High-Quality Geometry, Texture, and PBR Materials
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Graphics
url https://arxiv.org/abs/2407.02445