Understanding and Reducing the Class-Dependent Effects of Data Augmentation with A Two-Player Game Approach

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Jiang, Yunpeng, Ban, Yutong, Weng, Paul
Format: Preprint
Published: 2024
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866913917975920640
author Jiang, Yunpeng
Ban, Yutong
Weng, Paul
author_facet Jiang, Yunpeng
Ban, Yutong
Weng, Paul
contents Data augmentation is widely applied and has shown its benefits in different machine learning tasks. However, as recently observed, it may have an unfair effect in multi-class classification. While data augmentation generally improves the overall performance (and therefore is beneficial for many classes), it can actually be detrimental for other classes, which can be problematic in some application domains. In this paper, to counteract this phenomenon, we propose CLAM, a CLAss-dependent Multiplicative-weights method. To derive it, we first formulate the training of a classifier as a non-linear optimization problem that aims at simultaneously maximizing the individual class performances and balancing them. By rewriting this optimization problem as an adversarial two-player game, we propose a novel multiplicative weight algorithm, for which we prove the convergence. Interestingly, our formulation also reveals that the class-dependent effects of data augmentation is not due to data augmentation only, but is in fact a general phenomenon. Our empirical results over six datasets demonstrate that the performance of learned classifiers is indeed more fairly distributed over classes, with only limited impact on the average accuracy.
format Preprint
id arxiv_https___arxiv_org_abs_2407_03146
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Understanding and Reducing the Class-Dependent Effects of Data Augmentation with A Two-Player Game Approach
Jiang, Yunpeng
Ban, Yutong
Weng, Paul
Computers and Society
Artificial Intelligence
Computer Vision and Pattern Recognition
Computer Science and Game Theory
Machine Learning
Data augmentation is widely applied and has shown its benefits in different machine learning tasks. However, as recently observed, it may have an unfair effect in multi-class classification. While data augmentation generally improves the overall performance (and therefore is beneficial for many classes), it can actually be detrimental for other classes, which can be problematic in some application domains. In this paper, to counteract this phenomenon, we propose CLAM, a CLAss-dependent Multiplicative-weights method. To derive it, we first formulate the training of a classifier as a non-linear optimization problem that aims at simultaneously maximizing the individual class performances and balancing them. By rewriting this optimization problem as an adversarial two-player game, we propose a novel multiplicative weight algorithm, for which we prove the convergence. Interestingly, our formulation also reveals that the class-dependent effects of data augmentation is not due to data augmentation only, but is in fact a general phenomenon. Our empirical results over six datasets demonstrate that the performance of learned classifiers is indeed more fairly distributed over classes, with only limited impact on the average accuracy.
title Understanding and Reducing the Class-Dependent Effects of Data Augmentation with A Two-Player Game Approach
topic Computers and Society
Artificial Intelligence
Computer Vision and Pattern Recognition
Computer Science and Game Theory
Machine Learning
url https://arxiv.org/abs/2407.03146