Collaborative Quest Completion with LLM-driven Non-Player Characters in Minecraft

Fuente: arXiv
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Autori principali: Rao, Sudha, Xu, Weijia, Xu, Michael, Leandro, Jorge, Lobb, Ken, DesGarennes, Gabriel, Brockett, Chris, Dolan, Bill
Natura: Preprint
Pubblicazione: 2024
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author Rao, Sudha
Xu, Weijia
Xu, Michael
Leandro, Jorge
Lobb, Ken
DesGarennes, Gabriel
Brockett, Chris
Dolan, Bill
author_facet Rao, Sudha
Xu, Weijia
Xu, Michael
Leandro, Jorge
Lobb, Ken
DesGarennes, Gabriel
Brockett, Chris
Dolan, Bill
contents The use of generative AI in video game development is on the rise, and as the conversational and other capabilities of large language models continue to improve, we expect LLM-driven non-player characters (NPCs) to become widely deployed. In this paper, we seek to understand how human players collaborate with LLM-driven NPCs to accomplish in-game goals. We design a minigame within Minecraft where a player works with two GPT4-driven NPCs to complete a quest. We perform a user study in which 28 Minecraft players play this minigame and share their feedback. On analyzing the game logs and recordings, we find that several patterns of collaborative behavior emerge from the NPCs and the human players. We also report on the current limitations of language-only models that do not have rich game-state or visual understanding. We believe that this preliminary study and analysis will inform future game developers on how to better exploit these rapidly improving generative AI models for collaborative roles in games.
format Preprint
id arxiv_https___arxiv_org_abs_2407_03460
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Collaborative Quest Completion with LLM-driven Non-Player Characters in Minecraft
Rao, Sudha
Xu, Weijia
Xu, Michael
Leandro, Jorge
Lobb, Ken
DesGarennes, Gabriel
Brockett, Chris
Dolan, Bill
Computation and Language
Artificial Intelligence
The use of generative AI in video game development is on the rise, and as the conversational and other capabilities of large language models continue to improve, we expect LLM-driven non-player characters (NPCs) to become widely deployed. In this paper, we seek to understand how human players collaborate with LLM-driven NPCs to accomplish in-game goals. We design a minigame within Minecraft where a player works with two GPT4-driven NPCs to complete a quest. We perform a user study in which 28 Minecraft players play this minigame and share their feedback. On analyzing the game logs and recordings, we find that several patterns of collaborative behavior emerge from the NPCs and the human players. We also report on the current limitations of language-only models that do not have rich game-state or visual understanding. We believe that this preliminary study and analysis will inform future game developers on how to better exploit these rapidly improving generative AI models for collaborative roles in games.
title Collaborative Quest Completion with LLM-driven Non-Player Characters in Minecraft
topic Computation and Language
Artificial Intelligence
url https://arxiv.org/abs/2407.03460