SpikeGS: Reconstruct 3D scene via fast-moving bio-inspired sensors

Fuente: arXiv
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Auteurs principaux: Guo, Yijia, Hu, Liwen, Bai, Yuanxi, Yao, Jiawei, Ma, Lei, Huang, Tiejun
Format: Preprint
Publié: 2024
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author Guo, Yijia
Hu, Liwen
Bai, Yuanxi
Yao, Jiawei
Ma, Lei
Huang, Tiejun
author_facet Guo, Yijia
Hu, Liwen
Bai, Yuanxi
Yao, Jiawei
Ma, Lei
Huang, Tiejun
contents 3D Gaussian Splatting (3DGS) demonstrates unparalleled superior performance in 3D scene reconstruction. However, 3DGS heavily relies on the sharp images. Fulfilling this requirement can be challenging in real-world scenarios especially when the camera moves fast, which severely limits the application of 3DGS. To address these challenges, we proposed Spike Gausian Splatting (SpikeGS), the first framework that integrates the spike streams into 3DGS pipeline to reconstruct 3D scenes via a fast-moving bio-inspired camera. With accumulation rasterization, interval supervision, and a specially designed pipeline, SpikeGS extracts detailed geometry and texture from high temporal resolution but texture lacking spike stream, reconstructs 3D scenes captured in 1 second. Extensive experiments on multiple synthetic and real-world datasets demonstrate the superiority of SpikeGS compared with existing spike-based and deblur 3D scene reconstruction methods. Codes and data will be released soon.
format Preprint
id arxiv_https___arxiv_org_abs_2407_03771
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle SpikeGS: Reconstruct 3D scene via fast-moving bio-inspired sensors
Guo, Yijia
Hu, Liwen
Bai, Yuanxi
Yao, Jiawei
Ma, Lei
Huang, Tiejun
Computer Vision and Pattern Recognition
3D Gaussian Splatting (3DGS) demonstrates unparalleled superior performance in 3D scene reconstruction. However, 3DGS heavily relies on the sharp images. Fulfilling this requirement can be challenging in real-world scenarios especially when the camera moves fast, which severely limits the application of 3DGS. To address these challenges, we proposed Spike Gausian Splatting (SpikeGS), the first framework that integrates the spike streams into 3DGS pipeline to reconstruct 3D scenes via a fast-moving bio-inspired camera. With accumulation rasterization, interval supervision, and a specially designed pipeline, SpikeGS extracts detailed geometry and texture from high temporal resolution but texture lacking spike stream, reconstructs 3D scenes captured in 1 second. Extensive experiments on multiple synthetic and real-world datasets demonstrate the superiority of SpikeGS compared with existing spike-based and deblur 3D scene reconstruction methods. Codes and data will be released soon.
title SpikeGS: Reconstruct 3D scene via fast-moving bio-inspired sensors
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2407.03771