Computational Thinking through Design Patterns in Video Games

Fuente: arXiv
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Autores principales: Barbero, Giulio, Gómez-Maureira, Marcello A., Hermans, Felienne F. J.
Formato: Preprint
Publicado: 2024
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author Barbero, Giulio
Gómez-Maureira, Marcello A.
Hermans, Felienne F. J.
author_facet Barbero, Giulio
Gómez-Maureira, Marcello A.
Hermans, Felienne F. J.
contents Prior research has explored potential applications of video games in programming education to elicit computational thinking skills. However, existing approaches are often either too general, not taking into account the diversity of genres and mechanisms between video games, or too narrow, selecting tools that were specifically designed for educational purposes. In this paper we propose a more fundamental approach, defining beneficial connections between individual design patterns present in video games and computational thinking skills. We argue that video games have the capacity to elicit these skills and even to potentially train them. This could be an effective method to solidify a conceptual base which would make programming education more effective.
format Preprint
id arxiv_https___arxiv_org_abs_2407_03860
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Computational Thinking through Design Patterns in Video Games
Barbero, Giulio
Gómez-Maureira, Marcello A.
Hermans, Felienne F. J.
Multimedia
Computer Science and Game Theory
Prior research has explored potential applications of video games in programming education to elicit computational thinking skills. However, existing approaches are often either too general, not taking into account the diversity of genres and mechanisms between video games, or too narrow, selecting tools that were specifically designed for educational purposes. In this paper we propose a more fundamental approach, defining beneficial connections between individual design patterns present in video games and computational thinking skills. We argue that video games have the capacity to elicit these skills and even to potentially train them. This could be an effective method to solidify a conceptual base which would make programming education more effective.
title Computational Thinking through Design Patterns in Video Games
topic Multimedia
Computer Science and Game Theory
url https://arxiv.org/abs/2407.03860