How to Evaluate Games in Education: A Literature Review

Fuente: arXiv
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Autores principales: Barbero, Giulio, Bonsangue, Marcello M., Hermans, Felienne F. J.
Formato: Preprint
Publicado: 2024
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author Barbero, Giulio
Bonsangue, Marcello M.
Hermans, Felienne F. J.
author_facet Barbero, Giulio
Bonsangue, Marcello M.
Hermans, Felienne F. J.
contents Adding game elements to higher education is an increasingly common practice. As a result, many recent empirical studies focus on studying the effectiveness of gamified or game-based educational experiences. The findings of these studies are very diverse, showing both positive and negative effects, and thus calling for comparative meta-studies. In this paper we review and analyze different studies, aiming to summarise and evaluate controlled experiments conducted within different scientific disciplines. We focus on the clarity of non-experimental conditions' descriptions and show that in most cases a. educational methods used in control groups' activities are poorly described, b. educational materials used in control groups' activities are often unclear, and c. the starting conditions are unclear. We also noticed that studies in the fields of computer science and engineering, in general, report results more clearly than in other fields. Based on the above finding, we conclude with a few recommendations for the execution of future empirical studies of games in education for the sake of allowing a more structured comparison.
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id arxiv_https___arxiv_org_abs_2407_03879
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle How to Evaluate Games in Education: A Literature Review
Barbero, Giulio
Bonsangue, Marcello M.
Hermans, Felienne F. J.
Computers and Society
Computer Science and Game Theory
Adding game elements to higher education is an increasingly common practice. As a result, many recent empirical studies focus on studying the effectiveness of gamified or game-based educational experiences. The findings of these studies are very diverse, showing both positive and negative effects, and thus calling for comparative meta-studies. In this paper we review and analyze different studies, aiming to summarise and evaluate controlled experiments conducted within different scientific disciplines. We focus on the clarity of non-experimental conditions' descriptions and show that in most cases a. educational methods used in control groups' activities are poorly described, b. educational materials used in control groups' activities are often unclear, and c. the starting conditions are unclear. We also noticed that studies in the fields of computer science and engineering, in general, report results more clearly than in other fields. Based on the above finding, we conclude with a few recommendations for the execution of future empirical studies of games in education for the sake of allowing a more structured comparison.
title How to Evaluate Games in Education: A Literature Review
topic Computers and Society
Computer Science and Game Theory
url https://arxiv.org/abs/2407.03879