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| Main Authors: | , , |
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| Format: | Preprint |
| Published: |
2024
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| Subjects: | |
| Online Access: | https://arxiv.org/abs/2407.04383 |
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| _version_ | 1866909243251097600 |
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| author | Ng, Lynnette Hui Xian Lim, Adrian Xuan Wei Yoder, Michael Miller |
| author_facet | Ng, Lynnette Hui Xian Lim, Adrian Xuan Wei Yoder, Michael Miller |
| contents | Online multiplayer games like League of Legends, Counter Strike, and Skribbl.io create experiences through community interactions. Providing players with the ability to interact with each other through multiple modes also opens a Pandora box. Toxic behaviour and malicious players can ruin the experience, reduce the player base and potentially harming the success of the game and the studio. This article will give a brief overview of the challenges faced in toxic content detection in terms of text, audio and image processing problems, and behavioural toxicity. It also discusses the current practices in company-directed and user-directed content detection and discuss the values and limitations of automated content detection in the age of artificial intelligence. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2407_04383 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | Challenges for Real-Time Toxicity Detection in Online Games Ng, Lynnette Hui Xian Lim, Adrian Xuan Wei Yoder, Michael Miller Computers and Society Online multiplayer games like League of Legends, Counter Strike, and Skribbl.io create experiences through community interactions. Providing players with the ability to interact with each other through multiple modes also opens a Pandora box. Toxic behaviour and malicious players can ruin the experience, reduce the player base and potentially harming the success of the game and the studio. This article will give a brief overview of the challenges faced in toxic content detection in terms of text, audio and image processing problems, and behavioural toxicity. It also discusses the current practices in company-directed and user-directed content detection and discuss the values and limitations of automated content detection in the age of artificial intelligence. |
| title | Challenges for Real-Time Toxicity Detection in Online Games |
| topic | Computers and Society |
| url | https://arxiv.org/abs/2407.04383 |