Hybrid Primal Sketch: Combining Analogy, Qualitative Representations, and Computer Vision for Scene Understanding

Fuente: arXiv
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Hauptverfasser: Forbus, Kenneth D., Chen, Kezhen, Xu, Wangcheng, Usher, Madeline
Format: Preprint
Veröffentlicht: 2024
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author Forbus, Kenneth D.
Chen, Kezhen
Xu, Wangcheng
Usher, Madeline
author_facet Forbus, Kenneth D.
Chen, Kezhen
Xu, Wangcheng
Usher, Madeline
contents One of the purposes of perception is to bridge between sensors and conceptual understanding. Marr's Primal Sketch combined initial edge-finding with multiple downstream processes to capture aspects of visual perception such as grouping and stereopsis. Given the progress made in multiple areas of AI since then, we have developed a new framework inspired by Marr's work, the Hybrid Primal Sketch, which combines computer vision components into an ensemble to produce sketch-like entities which are then further processed by CogSketch, our model of high-level human vision, to produce both more detailed shape representations and scene representations which can be used for data-efficient learning via analogical generalization. This paper describes our theoretical framework, summarizes several previous experiments, and outlines a new experiment in progress on diagram understanding.
format Preprint
id arxiv_https___arxiv_org_abs_2407_04859
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Hybrid Primal Sketch: Combining Analogy, Qualitative Representations, and Computer Vision for Scene Understanding
Forbus, Kenneth D.
Chen, Kezhen
Xu, Wangcheng
Usher, Madeline
Computer Vision and Pattern Recognition
Artificial Intelligence
One of the purposes of perception is to bridge between sensors and conceptual understanding. Marr's Primal Sketch combined initial edge-finding with multiple downstream processes to capture aspects of visual perception such as grouping and stereopsis. Given the progress made in multiple areas of AI since then, we have developed a new framework inspired by Marr's work, the Hybrid Primal Sketch, which combines computer vision components into an ensemble to produce sketch-like entities which are then further processed by CogSketch, our model of high-level human vision, to produce both more detailed shape representations and scene representations which can be used for data-efficient learning via analogical generalization. This paper describes our theoretical framework, summarizes several previous experiments, and outlines a new experiment in progress on diagram understanding.
title Hybrid Primal Sketch: Combining Analogy, Qualitative Representations, and Computer Vision for Scene Understanding
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2407.04859