Diversity, Representation, and Accessibility Concerns in Game Development
Fuente:
arXiv
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| Auteurs principaux: | , |
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| Format: | Preprint |
| Publié: |
2024
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| _version_ | 1866911946617389056 |
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| author | Darvishinia, Nooshin Goodson, Todd |
| author_facet | Darvishinia, Nooshin Goodson, Todd |
| contents | This study delves into the key issues of representation and accessibility in game development. Despite their societal significance, video games face ongoing criticism for lacking diversity in both the workforce and content, excluding marginalized gamers. This study explores game-based learning (GBL) while emphasizing the importance of accurate representation, particularly in educational settings to enhance engagement and learning outcomes. Our research findings revolve around the perspectives of a professional in the gaming industry and the challenges associated with creating accessible games. By providing actionable insights, it aims to influence regulatory reforms, industry practices, and game creation itself, to foster diversity, representation, and accessibility in the video game industry. In doing so, we seek to promote a more inclusive and equitable future in the educational gaming world. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2407_04892 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | Diversity, Representation, and Accessibility Concerns in Game Development Darvishinia, Nooshin Goodson, Todd Human-Computer Interaction This study delves into the key issues of representation and accessibility in game development. Despite their societal significance, video games face ongoing criticism for lacking diversity in both the workforce and content, excluding marginalized gamers. This study explores game-based learning (GBL) while emphasizing the importance of accurate representation, particularly in educational settings to enhance engagement and learning outcomes. Our research findings revolve around the perspectives of a professional in the gaming industry and the challenges associated with creating accessible games. By providing actionable insights, it aims to influence regulatory reforms, industry practices, and game creation itself, to foster diversity, representation, and accessibility in the video game industry. In doing so, we seek to promote a more inclusive and equitable future in the educational gaming world. |
| title | Diversity, Representation, and Accessibility Concerns in Game Development |
| topic | Human-Computer Interaction |
| url | https://arxiv.org/abs/2407.04892 |