Diversity, Representation, and Accessibility Concerns in Game Development

Fuente: arXiv
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Auteurs principaux: Darvishinia, Nooshin, Goodson, Todd
Format: Preprint
Publié: 2024
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author Darvishinia, Nooshin
Goodson, Todd
author_facet Darvishinia, Nooshin
Goodson, Todd
contents This study delves into the key issues of representation and accessibility in game development. Despite their societal significance, video games face ongoing criticism for lacking diversity in both the workforce and content, excluding marginalized gamers. This study explores game-based learning (GBL) while emphasizing the importance of accurate representation, particularly in educational settings to enhance engagement and learning outcomes. Our research findings revolve around the perspectives of a professional in the gaming industry and the challenges associated with creating accessible games. By providing actionable insights, it aims to influence regulatory reforms, industry practices, and game creation itself, to foster diversity, representation, and accessibility in the video game industry. In doing so, we seek to promote a more inclusive and equitable future in the educational gaming world.
format Preprint
id arxiv_https___arxiv_org_abs_2407_04892
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Diversity, Representation, and Accessibility Concerns in Game Development
Darvishinia, Nooshin
Goodson, Todd
Human-Computer Interaction
This study delves into the key issues of representation and accessibility in game development. Despite their societal significance, video games face ongoing criticism for lacking diversity in both the workforce and content, excluding marginalized gamers. This study explores game-based learning (GBL) while emphasizing the importance of accurate representation, particularly in educational settings to enhance engagement and learning outcomes. Our research findings revolve around the perspectives of a professional in the gaming industry and the challenges associated with creating accessible games. By providing actionable insights, it aims to influence regulatory reforms, industry practices, and game creation itself, to foster diversity, representation, and accessibility in the video game industry. In doing so, we seek to promote a more inclusive and equitable future in the educational gaming world.
title Diversity, Representation, and Accessibility Concerns in Game Development
topic Human-Computer Interaction
url https://arxiv.org/abs/2407.04892