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| Autores principales: | , |
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| Formato: | Preprint |
| Publicado: |
2024
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| Materias: | |
| Acceso en línea: | https://arxiv.org/abs/2407.05179 |
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| _version_ | 1866911947033673728 |
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| author | Blanchard, Emmanuel G. Wiseman, Jeffrey |
| author_facet | Blanchard, Emmanuel G. Wiseman, Jeffrey |
| contents | This manuscript introduces the concept of Rapid Virtual Simulations, a new techno-pedagogical activity that fosters expert autonomy for creating virtual educational simulations. It is grounded in a Realistic-Enough Philosophy that consists of pursuing the development of the least complex simulation while still ensuring a Satisficing (or good enough) Learning Impact. It also introduces the concept of a Rapid Virtual Simulation Ecosystem as an integrated set of technological modules that facilitates the work of health professional educators while multiplying educational affordances for learners. Finally, this manuscript presents an argument for technological agility and simplicity as key guiding principles for the design of future simulation-based educational systems. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2407_05179 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | Rapid Virtual Simulations: Achieving 'Satisficing Learning Impact' with 'Realistic-Enough' Activities in Health Science Education Blanchard, Emmanuel G. Wiseman, Jeffrey Computers and Society This manuscript introduces the concept of Rapid Virtual Simulations, a new techno-pedagogical activity that fosters expert autonomy for creating virtual educational simulations. It is grounded in a Realistic-Enough Philosophy that consists of pursuing the development of the least complex simulation while still ensuring a Satisficing (or good enough) Learning Impact. It also introduces the concept of a Rapid Virtual Simulation Ecosystem as an integrated set of technological modules that facilitates the work of health professional educators while multiplying educational affordances for learners. Finally, this manuscript presents an argument for technological agility and simplicity as key guiding principles for the design of future simulation-based educational systems. |
| title | Rapid Virtual Simulations: Achieving 'Satisficing Learning Impact' with 'Realistic-Enough' Activities in Health Science Education |
| topic | Computers and Society |
| url | https://arxiv.org/abs/2407.05179 |