ClutterGen: A Cluttered Scene Generator for Robot Learning

Fuente: arXiv
Enregistré dans:
Détails bibliographiques
Auteurs principaux: Jia, Yinsen, Chen, Boyuan
Format: Preprint
Publié: 2024
Sujets:
Accès en ligne:
Tags: Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
_version_ 1866913533163208704
author Jia, Yinsen
Chen, Boyuan
author_facet Jia, Yinsen
Chen, Boyuan
contents We introduce ClutterGen, a physically compliant simulation scene generator capable of producing highly diverse, cluttered, and stable scenes for robot learning. Generating such scenes is challenging as each object must adhere to physical laws like gravity and collision. As the number of objects increases, finding valid poses becomes more difficult, necessitating significant human engineering effort, which limits the diversity of the scenes. To overcome these challenges, we propose a reinforcement learning method that can be trained with physics-based reward signals provided by the simulator. Our experiments demonstrate that ClutterGen can generate cluttered object layouts with up to ten objects on confined table surfaces. Additionally, our policy design explicitly encourages the diversity of the generated scenes for open-ended generation. Our real-world robot results show that ClutterGen can be directly used for clutter rearrangement and stable placement policy training.
format Preprint
id arxiv_https___arxiv_org_abs_2407_05425
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle ClutterGen: A Cluttered Scene Generator for Robot Learning
Jia, Yinsen
Chen, Boyuan
Robotics
We introduce ClutterGen, a physically compliant simulation scene generator capable of producing highly diverse, cluttered, and stable scenes for robot learning. Generating such scenes is challenging as each object must adhere to physical laws like gravity and collision. As the number of objects increases, finding valid poses becomes more difficult, necessitating significant human engineering effort, which limits the diversity of the scenes. To overcome these challenges, we propose a reinforcement learning method that can be trained with physics-based reward signals provided by the simulator. Our experiments demonstrate that ClutterGen can generate cluttered object layouts with up to ten objects on confined table surfaces. Additionally, our policy design explicitly encourages the diversity of the generated scenes for open-ended generation. Our real-world robot results show that ClutterGen can be directly used for clutter rearrangement and stable placement policy training.
title ClutterGen: A Cluttered Scene Generator for Robot Learning
topic Robotics
url https://arxiv.org/abs/2407.05425