Fine-Grained Multi-View Hand Reconstruction Using Inverse Rendering

Fuente: arXiv
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Auteurs principaux: Gan, Qijun, Li, Wentong, Ren, Jinwei, Zhu, Jianke
Format: Preprint
Publié: 2024
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author Gan, Qijun
Li, Wentong
Ren, Jinwei
Zhu, Jianke
author_facet Gan, Qijun
Li, Wentong
Ren, Jinwei
Zhu, Jianke
contents Reconstructing high-fidelity hand models with intricate textures plays a crucial role in enhancing human-object interaction and advancing real-world applications. Despite the state-of-the-art methods excelling in texture generation and image rendering, they often face challenges in accurately capturing geometric details. Learning-based approaches usually offer better robustness and faster inference, which tend to produce smoother results and require substantial amounts of training data. To address these issues, we present a novel fine-grained multi-view hand mesh reconstruction method that leverages inverse rendering to restore hand poses and intricate details. Firstly, our approach predicts a parametric hand mesh model through Graph Convolutional Networks (GCN) based method from multi-view images. We further introduce a novel Hand Albedo and Mesh (HAM) optimization module to refine both the hand mesh and textures, which is capable of preserving the mesh topology. In addition, we suggest an effective mesh-based neural rendering scheme to simultaneously generate photo-realistic image and optimize mesh geometry by fusing the pre-trained rendering network with vertex features. We conduct the comprehensive experiments on InterHand2.6M, DeepHandMesh and dataset collected by ourself, whose promising results show that our proposed approach outperforms the state-of-the-art methods on both reconstruction accuracy and rendering quality. Code and dataset are publicly available at https://github.com/agnJason/FMHR.
format Preprint
id arxiv_https___arxiv_org_abs_2407_05680
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Fine-Grained Multi-View Hand Reconstruction Using Inverse Rendering
Gan, Qijun
Li, Wentong
Ren, Jinwei
Zhu, Jianke
Computer Vision and Pattern Recognition
Artificial Intelligence
Reconstructing high-fidelity hand models with intricate textures plays a crucial role in enhancing human-object interaction and advancing real-world applications. Despite the state-of-the-art methods excelling in texture generation and image rendering, they often face challenges in accurately capturing geometric details. Learning-based approaches usually offer better robustness and faster inference, which tend to produce smoother results and require substantial amounts of training data. To address these issues, we present a novel fine-grained multi-view hand mesh reconstruction method that leverages inverse rendering to restore hand poses and intricate details. Firstly, our approach predicts a parametric hand mesh model through Graph Convolutional Networks (GCN) based method from multi-view images. We further introduce a novel Hand Albedo and Mesh (HAM) optimization module to refine both the hand mesh and textures, which is capable of preserving the mesh topology. In addition, we suggest an effective mesh-based neural rendering scheme to simultaneously generate photo-realistic image and optimize mesh geometry by fusing the pre-trained rendering network with vertex features. We conduct the comprehensive experiments on InterHand2.6M, DeepHandMesh and dataset collected by ourself, whose promising results show that our proposed approach outperforms the state-of-the-art methods on both reconstruction accuracy and rendering quality. Code and dataset are publicly available at https://github.com/agnJason/FMHR.
title Fine-Grained Multi-View Hand Reconstruction Using Inverse Rendering
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2407.05680