Simplifying Integration of Custom Controllers in Exergames

Fuente: arXiv
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Autori principali: Khan, Hassan Ali, Javed, Muhammad Asbar, Khan, Amnah
Natura: Preprint
Pubblicazione: 2024
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author Khan, Hassan Ali
Javed, Muhammad Asbar
Khan, Amnah
author_facet Khan, Hassan Ali
Javed, Muhammad Asbar
Khan, Amnah
contents Despite of the established evidence in favor of exergames for physical rehabilitation their use is limited in Pakistan. In our user study with game developers (N=62), majority (67.7%) of the participants believed that exergames' popularity will increase if cheap alternatives of body tracking devices are available. Perhaps, custom controllers can be used as an affordable alternate input source in exergames but the lack of hardware programming knowledge and shortage of experience in the embedded programming attribute to the little involvement of game developers (11.3% of the participants) in the area of exergames. This paper presents a library for the integration of Arduino based (open-source and low-cost) tailored controllers to be used as input source in Unity3D (most preferred game development engine by 88.7% participants) based exergames. The interface to the library proposes a flexible and easy structure for programming and serve as a template application for a range of exergames.
format Preprint
id arxiv_https___arxiv_org_abs_2407_06436
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Simplifying Integration of Custom Controllers in Exergames
Khan, Hassan Ali
Javed, Muhammad Asbar
Khan, Amnah
Human-Computer Interaction
Despite of the established evidence in favor of exergames for physical rehabilitation their use is limited in Pakistan. In our user study with game developers (N=62), majority (67.7%) of the participants believed that exergames' popularity will increase if cheap alternatives of body tracking devices are available. Perhaps, custom controllers can be used as an affordable alternate input source in exergames but the lack of hardware programming knowledge and shortage of experience in the embedded programming attribute to the little involvement of game developers (11.3% of the participants) in the area of exergames. This paper presents a library for the integration of Arduino based (open-source and low-cost) tailored controllers to be used as input source in Unity3D (most preferred game development engine by 88.7% participants) based exergames. The interface to the library proposes a flexible and easy structure for programming and serve as a template application for a range of exergames.
title Simplifying Integration of Custom Controllers in Exergames
topic Human-Computer Interaction
url https://arxiv.org/abs/2407.06436