MIGS: Multi-Identity Gaussian Splatting via Tensor Decomposition

Fuente: arXiv
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Autori principali: Chatziagapi, Aggelina, Chrysos, Grigorios G., Samaras, Dimitris
Natura: Preprint
Pubblicazione: 2024
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author Chatziagapi, Aggelina
Chrysos, Grigorios G.
Samaras, Dimitris
author_facet Chatziagapi, Aggelina
Chrysos, Grigorios G.
Samaras, Dimitris
contents We introduce MIGS (Multi-Identity Gaussian Splatting), a novel method that learns a single neural representation for multiple identities, using only monocular videos. Recent 3D Gaussian Splatting (3DGS) approaches for human avatars require per-identity optimization. However, learning a multi-identity representation presents advantages in robustly animating humans under arbitrary poses. We propose to construct a high-order tensor that combines all the learnable 3DGS parameters for all the training identities. By assuming a low-rank structure and factorizing the tensor, we model the complex rigid and non-rigid deformations of multiple subjects in a unified network, significantly reducing the total number of parameters. Our proposed approach leverages information from all the training identities and enables robust animation under challenging unseen poses, outperforming existing approaches. It can also be extended to learn unseen identities.
format Preprint
id arxiv_https___arxiv_org_abs_2407_07284
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle MIGS: Multi-Identity Gaussian Splatting via Tensor Decomposition
Chatziagapi, Aggelina
Chrysos, Grigorios G.
Samaras, Dimitris
Computer Vision and Pattern Recognition
We introduce MIGS (Multi-Identity Gaussian Splatting), a novel method that learns a single neural representation for multiple identities, using only monocular videos. Recent 3D Gaussian Splatting (3DGS) approaches for human avatars require per-identity optimization. However, learning a multi-identity representation presents advantages in robustly animating humans under arbitrary poses. We propose to construct a high-order tensor that combines all the learnable 3DGS parameters for all the training identities. By assuming a low-rank structure and factorizing the tensor, we model the complex rigid and non-rigid deformations of multiple subjects in a unified network, significantly reducing the total number of parameters. Our proposed approach leverages information from all the training identities and enables robust animation under challenging unseen poses, outperforming existing approaches. It can also be extended to learn unseen identities.
title MIGS: Multi-Identity Gaussian Splatting via Tensor Decomposition
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2407.07284