A Coding-Theoretic Analysis of Hyperspherical Prototypical Learning Geometry

Fuente: arXiv
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Auteurs principaux: Lindström, Martin, Rodríguez-Gálvez, Borja, Thobaben, Ragnar, Skoglund, Mikael
Format: Preprint
Publié: 2024
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author Lindström, Martin
Rodríguez-Gálvez, Borja
Thobaben, Ragnar
Skoglund, Mikael
author_facet Lindström, Martin
Rodríguez-Gálvez, Borja
Thobaben, Ragnar
Skoglund, Mikael
contents Hyperspherical Prototypical Learning (HPL) is a supervised approach to representation learning that designs class prototypes on the unit hypersphere. The prototypes bias the representations to class separation in a scale invariant and known geometry. Previous approaches to HPL have either of the following shortcomings: (i) they follow an unprincipled optimisation procedure; or (ii) they are theoretically sound, but are constrained to only one possible latent dimension. In this paper, we address both shortcomings. To address (i), we present a principled optimisation procedure whose solution we show is optimal. To address (ii), we construct well-separated prototypes in a wide range of dimensions using linear block codes. Additionally, we give a full characterisation of the optimal prototype placement in terms of achievable and converse bounds, showing that our proposed methods are near-optimal.
format Preprint
id arxiv_https___arxiv_org_abs_2407_07664
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle A Coding-Theoretic Analysis of Hyperspherical Prototypical Learning Geometry
Lindström, Martin
Rodríguez-Gálvez, Borja
Thobaben, Ragnar
Skoglund, Mikael
Machine Learning
Artificial Intelligence
Computer Vision and Pattern Recognition
Signal Processing
Hyperspherical Prototypical Learning (HPL) is a supervised approach to representation learning that designs class prototypes on the unit hypersphere. The prototypes bias the representations to class separation in a scale invariant and known geometry. Previous approaches to HPL have either of the following shortcomings: (i) they follow an unprincipled optimisation procedure; or (ii) they are theoretically sound, but are constrained to only one possible latent dimension. In this paper, we address both shortcomings. To address (i), we present a principled optimisation procedure whose solution we show is optimal. To address (ii), we construct well-separated prototypes in a wide range of dimensions using linear block codes. Additionally, we give a full characterisation of the optimal prototype placement in terms of achievable and converse bounds, showing that our proposed methods are near-optimal.
title A Coding-Theoretic Analysis of Hyperspherical Prototypical Learning Geometry
topic Machine Learning
Artificial Intelligence
Computer Vision and Pattern Recognition
Signal Processing
url https://arxiv.org/abs/2407.07664