Stretch your reach: Studying Self-Avatar and Controller Misalignment in Virtual Reality Interaction

Fuente: arXiv
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Autori principali: Ponton, Jose Luis, Keshavarz, Reza, Beacco, Alejandro, Pelechano, Nuria
Natura: Preprint
Pubblicazione: 2024
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author Ponton, Jose Luis
Keshavarz, Reza
Beacco, Alejandro
Pelechano, Nuria
author_facet Ponton, Jose Luis
Keshavarz, Reza
Beacco, Alejandro
Pelechano, Nuria
contents Immersive Virtual Reality typically requires a head-mounted display (HMD) to visualize the environment and hand-held controllers to interact with the virtual objects. Recently, many applications display full-body avatars to represent the user and animate the arms to follow the controllers. Embodiment is higher when the self-avatar movements align correctly with the user. However, having a full-body self-avatar following the user's movements can be challenging due to the disparities between the virtual body and the user's body. This can lead to misalignments in the hand position that can be noticeable when interacting with virtual objects. In this work, we propose five different interaction modes to allow the user to interact with virtual objects despite the self-avatar and controller misalignment and study their influence on embodiment, proprioception, preference, and task performance. We modify aspects such as whether the virtual controllers are rendered, whether controllers are rendered in their real physical location or attached to the user's hand, and whether stretching the avatar arms to always reach the real controllers. We evaluate the interaction modes both quantitatively (performance metrics) and qualitatively (embodiment, proprioception, and user preference questionnaires). Our results show that the stretching arms solution, which provides body continuity and guarantees that the virtual hands or controllers are in the correct location, offers the best results in embodiment, user preference, proprioception, and performance. Also, rendering the controller does not have an effect on either embodiment or user preference.
format Preprint
id arxiv_https___arxiv_org_abs_2407_08011
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Stretch your reach: Studying Self-Avatar and Controller Misalignment in Virtual Reality Interaction
Ponton, Jose Luis
Keshavarz, Reza
Beacco, Alejandro
Pelechano, Nuria
Human-Computer Interaction
Graphics
Immersive Virtual Reality typically requires a head-mounted display (HMD) to visualize the environment and hand-held controllers to interact with the virtual objects. Recently, many applications display full-body avatars to represent the user and animate the arms to follow the controllers. Embodiment is higher when the self-avatar movements align correctly with the user. However, having a full-body self-avatar following the user's movements can be challenging due to the disparities between the virtual body and the user's body. This can lead to misalignments in the hand position that can be noticeable when interacting with virtual objects. In this work, we propose five different interaction modes to allow the user to interact with virtual objects despite the self-avatar and controller misalignment and study their influence on embodiment, proprioception, preference, and task performance. We modify aspects such as whether the virtual controllers are rendered, whether controllers are rendered in their real physical location or attached to the user's hand, and whether stretching the avatar arms to always reach the real controllers. We evaluate the interaction modes both quantitatively (performance metrics) and qualitatively (embodiment, proprioception, and user preference questionnaires). Our results show that the stretching arms solution, which provides body continuity and guarantees that the virtual hands or controllers are in the correct location, offers the best results in embodiment, user preference, proprioception, and performance. Also, rendering the controller does not have an effect on either embodiment or user preference.
title Stretch your reach: Studying Self-Avatar and Controller Misalignment in Virtual Reality Interaction
topic Human-Computer Interaction
Graphics
url https://arxiv.org/abs/2407.08011