WildGaussians: 3D Gaussian Splatting in the Wild

Fuente: arXiv
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Main Authors: Kulhanek, Jonas, Peng, Songyou, Kukelova, Zuzana, Pollefeys, Marc, Sattler, Torsten
Format: Preprint
Published: 2024
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author Kulhanek, Jonas
Peng, Songyou
Kukelova, Zuzana
Pollefeys, Marc
Sattler, Torsten
author_facet Kulhanek, Jonas
Peng, Songyou
Kukelova, Zuzana
Pollefeys, Marc
Sattler, Torsten
contents While the field of 3D scene reconstruction is dominated by NeRFs due to their photorealistic quality, 3D Gaussian Splatting (3DGS) has recently emerged, offering similar quality with real-time rendering speeds. However, both methods primarily excel with well-controlled 3D scenes, while in-the-wild data - characterized by occlusions, dynamic objects, and varying illumination - remains challenging. NeRFs can adapt to such conditions easily through per-image embedding vectors, but 3DGS struggles due to its explicit representation and lack of shared parameters. To address this, we introduce WildGaussians, a novel approach to handle occlusions and appearance changes with 3DGS. By leveraging robust DINO features and integrating an appearance modeling module within 3DGS, our method achieves state-of-the-art results. We demonstrate that WildGaussians matches the real-time rendering speed of 3DGS while surpassing both 3DGS and NeRF baselines in handling in-the-wild data, all within a simple architectural framework.
format Preprint
id arxiv_https___arxiv_org_abs_2407_08447
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle WildGaussians: 3D Gaussian Splatting in the Wild
Kulhanek, Jonas
Peng, Songyou
Kukelova, Zuzana
Pollefeys, Marc
Sattler, Torsten
Computer Vision and Pattern Recognition
While the field of 3D scene reconstruction is dominated by NeRFs due to their photorealistic quality, 3D Gaussian Splatting (3DGS) has recently emerged, offering similar quality with real-time rendering speeds. However, both methods primarily excel with well-controlled 3D scenes, while in-the-wild data - characterized by occlusions, dynamic objects, and varying illumination - remains challenging. NeRFs can adapt to such conditions easily through per-image embedding vectors, but 3DGS struggles due to its explicit representation and lack of shared parameters. To address this, we introduce WildGaussians, a novel approach to handle occlusions and appearance changes with 3DGS. By leveraging robust DINO features and integrating an appearance modeling module within 3DGS, our method achieves state-of-the-art results. We demonstrate that WildGaussians matches the real-time rendering speed of 3DGS while surpassing both 3DGS and NeRF baselines in handling in-the-wild data, all within a simple architectural framework.
title WildGaussians: 3D Gaussian Splatting in the Wild
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2407.08447