A Benchmark Environment for Offline Reinforcement Learning in Racing Games

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Macaluso, Girolamo, Sestini, Alessandro, Bagdanov, Andrew D.
Format: Preprint
Published: 2024
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866913428872888320
author Macaluso, Girolamo
Sestini, Alessandro
Bagdanov, Andrew D.
author_facet Macaluso, Girolamo
Sestini, Alessandro
Bagdanov, Andrew D.
contents Offline Reinforcement Learning (ORL) is a promising approach to reduce the high sample complexity of traditional Reinforcement Learning (RL) by eliminating the need for continuous environmental interactions. ORL exploits a dataset of pre-collected transitions and thus expands the range of application of RL to tasks in which the excessive environment queries increase training time and decrease efficiency, such as in modern AAA games. This paper introduces OfflineMania a novel environment for ORL research. It is inspired by the iconic TrackMania series and developed using the Unity 3D game engine. The environment simulates a single-agent racing game in which the objective is to complete the track through optimal navigation. We provide a variety of datasets to assess ORL performance. These datasets, created from policies of varying ability and in different sizes, aim to offer a challenging testbed for algorithm development and evaluation. We further establish a set of baselines for a range of Online RL, ORL, and hybrid Offline to Online RL approaches using our environment.
format Preprint
id arxiv_https___arxiv_org_abs_2407_09415
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle A Benchmark Environment for Offline Reinforcement Learning in Racing Games
Macaluso, Girolamo
Sestini, Alessandro
Bagdanov, Andrew D.
Artificial Intelligence
Machine Learning
Offline Reinforcement Learning (ORL) is a promising approach to reduce the high sample complexity of traditional Reinforcement Learning (RL) by eliminating the need for continuous environmental interactions. ORL exploits a dataset of pre-collected transitions and thus expands the range of application of RL to tasks in which the excessive environment queries increase training time and decrease efficiency, such as in modern AAA games. This paper introduces OfflineMania a novel environment for ORL research. It is inspired by the iconic TrackMania series and developed using the Unity 3D game engine. The environment simulates a single-agent racing game in which the objective is to complete the track through optimal navigation. We provide a variety of datasets to assess ORL performance. These datasets, created from policies of varying ability and in different sizes, aim to offer a challenging testbed for algorithm development and evaluation. We further establish a set of baselines for a range of Online RL, ORL, and hybrid Offline to Online RL approaches using our environment.
title A Benchmark Environment for Offline Reinforcement Learning in Racing Games
topic Artificial Intelligence
Machine Learning
url https://arxiv.org/abs/2407.09415