Neural Texture Block Compression

Fuente: arXiv
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Autores principales: Fujieda, Shin, Harada, Takahiro
Formato: Preprint
Publicado: 2024
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author Fujieda, Shin
Harada, Takahiro
author_facet Fujieda, Shin
Harada, Takahiro
contents Block compression is a widely used technique to compress textures in real-time graphics applications, offering a reduction in storage size. However, their storage efficiency is constrained by the fixed compression ratio, which substantially increases storage size when hundreds of high-quality textures are required. In this paper, we propose a novel block texture compression method with neural networks, Neural Texture Block Compression (NTBC). NTBC learns the mapping from uncompressed textures to block-compressed textures, which allows for significantly reduced storage costs without any change in the shaders.Our experiments show that NTBC can achieve reasonable-quality results with up to about 70% less storage footprint, preserving real-time performance with a modest computational overhead at the texture loading phase in the graphics pipeline.
format Preprint
id arxiv_https___arxiv_org_abs_2407_09543
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Neural Texture Block Compression
Fujieda, Shin
Harada, Takahiro
Image and Video Processing
Graphics
Block compression is a widely used technique to compress textures in real-time graphics applications, offering a reduction in storage size. However, their storage efficiency is constrained by the fixed compression ratio, which substantially increases storage size when hundreds of high-quality textures are required. In this paper, we propose a novel block texture compression method with neural networks, Neural Texture Block Compression (NTBC). NTBC learns the mapping from uncompressed textures to block-compressed textures, which allows for significantly reduced storage costs without any change in the shaders.Our experiments show that NTBC can achieve reasonable-quality results with up to about 70% less storage footprint, preserving real-time performance with a modest computational overhead at the texture loading phase in the graphics pipeline.
title Neural Texture Block Compression
topic Image and Video Processing
Graphics
url https://arxiv.org/abs/2407.09543