Uncovering the Effect of Toxicity on Player Engagement and its Propagation in Competitive Online Video Games

Fuente: arXiv
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Main Authors: Morrier, Jacob, Mahmassani, Amine, Alvarez, R. Michael
Format: Preprint
Published: 2024
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author Morrier, Jacob
Mahmassani, Amine
Alvarez, R. Michael
author_facet Morrier, Jacob
Mahmassani, Amine
Alvarez, R. Michael
contents This article seeks to provide accurate estimates of the causal effect of exposure to toxic language on player engagement and the proliferation of toxic language. To this end, we analyze proprietary data from the first-person action video game Call of Duty: Modern Warfare III, published by Activision. To overcome causal identification problems, we implement an instrumental variables estimation strategy. Our findings confirm that exposure to toxic language significantly affects player engagement and the probability that players use similar language. Accordingly, video game publishers have a vested interest in addressing toxic language. Further, we demonstrate that this effect varies significantly depending on whether toxic language originates from opponents or teammates, whether it originates from teammates in the same party or a different party, and the match's outcome. This has meaningful implications regarding how resources for addressing toxicity should be allocated.
format Preprint
id arxiv_https___arxiv_org_abs_2407_09736
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Uncovering the Effect of Toxicity on Player Engagement and its Propagation in Competitive Online Video Games
Morrier, Jacob
Mahmassani, Amine
Alvarez, R. Michael
Human-Computer Interaction
General Economics
Economics
This article seeks to provide accurate estimates of the causal effect of exposure to toxic language on player engagement and the proliferation of toxic language. To this end, we analyze proprietary data from the first-person action video game Call of Duty: Modern Warfare III, published by Activision. To overcome causal identification problems, we implement an instrumental variables estimation strategy. Our findings confirm that exposure to toxic language significantly affects player engagement and the probability that players use similar language. Accordingly, video game publishers have a vested interest in addressing toxic language. Further, we demonstrate that this effect varies significantly depending on whether toxic language originates from opponents or teammates, whether it originates from teammates in the same party or a different party, and the match's outcome. This has meaningful implications regarding how resources for addressing toxicity should be allocated.
title Uncovering the Effect of Toxicity on Player Engagement and its Propagation in Competitive Online Video Games
topic Human-Computer Interaction
General Economics
Economics
url https://arxiv.org/abs/2407.09736