RecGS: Removing Water Caustic with Recurrent Gaussian Splatting

Fuente: arXiv
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Main Authors: Zhang, Tianyi, Zhi, Weiming, Huang, Kaining, Mangelson, Joshua, Barbalata, Corina, Johnson-Roberson, Matthew
Format: Preprint
Published: 2024
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author Zhang, Tianyi
Zhi, Weiming
Huang, Kaining
Mangelson, Joshua
Barbalata, Corina
Johnson-Roberson, Matthew
author_facet Zhang, Tianyi
Zhi, Weiming
Huang, Kaining
Mangelson, Joshua
Barbalata, Corina
Johnson-Roberson, Matthew
contents Water caustics are commonly observed in seafloor imaging data from shallow-water areas. Traditional methods that remove caustic patterns from images often rely on 2D filtering or pre-training on an annotated dataset, hindering the performance when generalizing to real-world seafloor data with 3D structures. In this paper, we present a novel method Recurrent Gaussian Splatting (RecGS), which takes advantage of today's photorealistic 3D reconstruction technology, 3DGS, to separate caustics from seafloor imagery. With a sequence of images taken by an underwater robot, we build 3DGS recurrently and decompose the caustic with low-pass filtering in each iteration. In the experiments, we analyze and compare with different methods, including joint optimization, 2D filtering, and deep learning approaches. The results show that our method can effectively separate the caustic from the seafloor, improving the visual appearance, and can be potentially applied on more problems with inconsistent illumination.
format Preprint
id arxiv_https___arxiv_org_abs_2407_10318
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle RecGS: Removing Water Caustic with Recurrent Gaussian Splatting
Zhang, Tianyi
Zhi, Weiming
Huang, Kaining
Mangelson, Joshua
Barbalata, Corina
Johnson-Roberson, Matthew
Computer Vision and Pattern Recognition
Water caustics are commonly observed in seafloor imaging data from shallow-water areas. Traditional methods that remove caustic patterns from images often rely on 2D filtering or pre-training on an annotated dataset, hindering the performance when generalizing to real-world seafloor data with 3D structures. In this paper, we present a novel method Recurrent Gaussian Splatting (RecGS), which takes advantage of today's photorealistic 3D reconstruction technology, 3DGS, to separate caustics from seafloor imagery. With a sequence of images taken by an underwater robot, we build 3DGS recurrently and decompose the caustic with low-pass filtering in each iteration. In the experiments, we analyze and compare with different methods, including joint optimization, 2D filtering, and deep learning approaches. The results show that our method can effectively separate the caustic from the seafloor, improving the visual appearance, and can be potentially applied on more problems with inconsistent illumination.
title RecGS: Removing Water Caustic with Recurrent Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2407.10318