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Main Authors: MIT Hardness Group, Anchaleenukoon, Nithid, Dang, Alex, Demaine, Erik D., Ji, Kaylee, Saengrungkongka, Pitchayut
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2407.10323
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author MIT Hardness Group
Anchaleenukoon, Nithid
Dang, Alex
Demaine, Erik D.
Ji, Kaylee
Saengrungkongka, Pitchayut
author_facet MIT Hardness Group
Anchaleenukoon, Nithid
Dang, Alex
Demaine, Erik D.
Ji, Kaylee
Saengrungkongka, Pitchayut
contents Given a chain of $HW$ cubes where each cube is marked "turn $90^\circ$" or "go straight", when can it fold into a $1 \times H \times W$ rectangular box? We prove several variants of this (still) open problem NP-hard: (1) allowing some cubes to be wildcard (can turn or go straight); (2) allowing a larger box with empty spaces (simplifying a proof from CCCG 2022); (3) growing the box (and the number of cubes) to $2 \times H \times W$ (improving a prior 3D result from height $8$ to $2$); (4) with hexagonal prisms rather than cubes, each specified as going straight, turning $60^\circ$, or turning $120^\circ$; and (5) allowing the cubes to be encoded implicitly to compress exponentially large repetitions.
format Preprint
id arxiv_https___arxiv_org_abs_2407_10323
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Complexity of 2D Snake Cube Puzzles
MIT Hardness Group
Anchaleenukoon, Nithid
Dang, Alex
Demaine, Erik D.
Ji, Kaylee
Saengrungkongka, Pitchayut
Computational Complexity
Computational Geometry
Given a chain of $HW$ cubes where each cube is marked "turn $90^\circ$" or "go straight", when can it fold into a $1 \times H \times W$ rectangular box? We prove several variants of this (still) open problem NP-hard: (1) allowing some cubes to be wildcard (can turn or go straight); (2) allowing a larger box with empty spaces (simplifying a proof from CCCG 2022); (3) growing the box (and the number of cubes) to $2 \times H \times W$ (improving a prior 3D result from height $8$ to $2$); (4) with hexagonal prisms rather than cubes, each specified as going straight, turning $60^\circ$, or turning $120^\circ$; and (5) allowing the cubes to be encoded implicitly to compress exponentially large repetitions.
title Complexity of 2D Snake Cube Puzzles
topic Computational Complexity
Computational Geometry
url https://arxiv.org/abs/2407.10323