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Auteurs principaux: Meijer, W. J., Kemmeren, A. C., Riemens, E. H. J., Fransman, J. E., van Bekkum, M., Burghouts, G. J., van Mil, J. D.
Format: Preprint
Publié: 2024
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Accès en ligne:https://arxiv.org/abs/2407.10743
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author Meijer, W. J.
Kemmeren, A. C.
Riemens, E. H. J.
Fransman, J. E.
van Bekkum, M.
Burghouts, G. J.
van Mil, J. D.
author_facet Meijer, W. J.
Kemmeren, A. C.
Riemens, E. H. J.
Fransman, J. E.
van Bekkum, M.
Burghouts, G. J.
van Mil, J. D.
contents This paper addresses the challenge of scaling Large Multimodal Models (LMMs) to expansive 3D environments. Solving this open problem is especially relevant for robot deployment in many first-responder scenarios, such as search-and-rescue missions that cover vast spaces. The use of LMMs in these settings is currently hampered by the strict context windows that limit the LMM's input size. We therefore introduce a novel approach that utilizes a datagraph structure, which allows the LMM to iteratively query smaller sections of a large environment. Using the datagraph in conjunction with graph traversal algorithms, we can prioritize the most relevant locations to the query, thereby improving the scalability of 3D scene language tasks. We illustrate the datagraph using 3D scenes, but these can be easily substituted by other dense modalities that represent the environment, such as pointclouds or Gaussian splats. We demonstrate the potential to use the datagraph for two 3D scene language task use cases, in a search-and-rescue mission example.
format Preprint
id arxiv_https___arxiv_org_abs_2407_10743
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Scaling 3D Reasoning with LMMs to Large Robot Mission Environments Using Datagraphs
Meijer, W. J.
Kemmeren, A. C.
Riemens, E. H. J.
Fransman, J. E.
van Bekkum, M.
Burghouts, G. J.
van Mil, J. D.
Robotics
Artificial Intelligence
This paper addresses the challenge of scaling Large Multimodal Models (LMMs) to expansive 3D environments. Solving this open problem is especially relevant for robot deployment in many first-responder scenarios, such as search-and-rescue missions that cover vast spaces. The use of LMMs in these settings is currently hampered by the strict context windows that limit the LMM's input size. We therefore introduce a novel approach that utilizes a datagraph structure, which allows the LMM to iteratively query smaller sections of a large environment. Using the datagraph in conjunction with graph traversal algorithms, we can prioritize the most relevant locations to the query, thereby improving the scalability of 3D scene language tasks. We illustrate the datagraph using 3D scenes, but these can be easily substituted by other dense modalities that represent the environment, such as pointclouds or Gaussian splats. We demonstrate the potential to use the datagraph for two 3D scene language task use cases, in a search-and-rescue mission example.
title Scaling 3D Reasoning with LMMs to Large Robot Mission Environments Using Datagraphs
topic Robotics
Artificial Intelligence
url https://arxiv.org/abs/2407.10743