VGBench: Evaluating Large Language Models on Vector Graphics Understanding and Generation

Fuente: arXiv
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Auteurs principaux: Zou, Bocheng, Cai, Mu, Zhang, Jianrui, Lee, Yong Jae
Format: Preprint
Publié: 2024
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author Zou, Bocheng
Cai, Mu
Zhang, Jianrui
Lee, Yong Jae
author_facet Zou, Bocheng
Cai, Mu
Zhang, Jianrui
Lee, Yong Jae
contents In the realm of vision models, the primary mode of representation is using pixels to rasterize the visual world. Yet this is not always the best or unique way to represent visual content, especially for designers and artists who depict the world using geometry primitives such as polygons. Vector graphics (VG), on the other hand, offer a textual representation of visual content, which can be more concise and powerful for content like cartoons, sketches and scientific figures. Recent studies have shown promising results on processing vector graphics with capable Large Language Models (LLMs). However, such works focus solely on qualitative results, understanding, or a specific type of vector graphics. We propose VGBench, a comprehensive benchmark for LLMs on handling vector graphics through diverse aspects, including (a) both visual understanding and generation, (b) evaluation of various vector graphics formats, (c) diverse question types, (d) wide range of prompting techniques, (e) under multiple LLMs and (f) comparison with VLMs on rasterized representations. Evaluating on our collected 4279 understanding and 5845 generation samples, we find that LLMs show strong capability on both aspects while exhibiting less desirable performance on low-level formats (SVG). Both data and evaluation pipeline will be open-sourced at https://vgbench.github.io.
format Preprint
id arxiv_https___arxiv_org_abs_2407_10972
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle VGBench: Evaluating Large Language Models on Vector Graphics Understanding and Generation
Zou, Bocheng
Cai, Mu
Zhang, Jianrui
Lee, Yong Jae
Computer Vision and Pattern Recognition
Artificial Intelligence
Machine Learning
In the realm of vision models, the primary mode of representation is using pixels to rasterize the visual world. Yet this is not always the best or unique way to represent visual content, especially for designers and artists who depict the world using geometry primitives such as polygons. Vector graphics (VG), on the other hand, offer a textual representation of visual content, which can be more concise and powerful for content like cartoons, sketches and scientific figures. Recent studies have shown promising results on processing vector graphics with capable Large Language Models (LLMs). However, such works focus solely on qualitative results, understanding, or a specific type of vector graphics. We propose VGBench, a comprehensive benchmark for LLMs on handling vector graphics through diverse aspects, including (a) both visual understanding and generation, (b) evaluation of various vector graphics formats, (c) diverse question types, (d) wide range of prompting techniques, (e) under multiple LLMs and (f) comparison with VLMs on rasterized representations. Evaluating on our collected 4279 understanding and 5845 generation samples, we find that LLMs show strong capability on both aspects while exhibiting less desirable performance on low-level formats (SVG). Both data and evaluation pipeline will be open-sourced at https://vgbench.github.io.
title VGBench: Evaluating Large Language Models on Vector Graphics Understanding and Generation
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Machine Learning
url https://arxiv.org/abs/2407.10972