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Main Authors: Paudel, Pramish, Khanal, Anubhav, Chhatkuli, Ajad, Paudel, Danda Pani, Tandukar, Jyoti
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2407.11174
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author Paudel, Pramish
Khanal, Anubhav
Chhatkuli, Ajad
Paudel, Danda Pani
Tandukar, Jyoti
author_facet Paudel, Pramish
Khanal, Anubhav
Chhatkuli, Ajad
Paudel, Danda Pani
Tandukar, Jyoti
contents Personalized 3D avatars require an animatable representation of digital humans. Doing so instantly from monocular videos offers scalability to broad class of users and wide-scale applications. In this paper, we present a fast, simple, yet effective method for creating animatable 3D digital humans from monocular videos. Our method utilizes the efficiency of Gaussian splatting to model both 3D geometry and appearance. However, we observed that naively optimizing Gaussian splats results in inaccurate geometry, thereby leading to poor animations. This work achieves and illustrates the need of accurate 3D mesh-type modelling of the human body for animatable digitization through Gaussian splats. This is achieved by developing a novel pipeline that benefits from three key aspects: (a) implicit modelling of surface's displacements and the color's spherical harmonics; (b) binding of 3D Gaussians to the respective triangular faces of the body template; (c) a novel technique to render normals followed by their auxiliary supervision. Our exhaustive experiments on three different benchmark datasets demonstrates the state-of-the-art results of our method, in limited time settings. In fact, our method is faster by an order of magnitude (in terms of training time) than its closest competitor. At the same time, we achieve superior rendering and 3D reconstruction performance under the change of poses.
format Preprint
id arxiv_https___arxiv_org_abs_2407_11174
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle iHuman: Instant Animatable Digital Humans From Monocular Videos
Paudel, Pramish
Khanal, Anubhav
Chhatkuli, Ajad
Paudel, Danda Pani
Tandukar, Jyoti
Computer Vision and Pattern Recognition
Artificial Intelligence
Personalized 3D avatars require an animatable representation of digital humans. Doing so instantly from monocular videos offers scalability to broad class of users and wide-scale applications. In this paper, we present a fast, simple, yet effective method for creating animatable 3D digital humans from monocular videos. Our method utilizes the efficiency of Gaussian splatting to model both 3D geometry and appearance. However, we observed that naively optimizing Gaussian splats results in inaccurate geometry, thereby leading to poor animations. This work achieves and illustrates the need of accurate 3D mesh-type modelling of the human body for animatable digitization through Gaussian splats. This is achieved by developing a novel pipeline that benefits from three key aspects: (a) implicit modelling of surface's displacements and the color's spherical harmonics; (b) binding of 3D Gaussians to the respective triangular faces of the body template; (c) a novel technique to render normals followed by their auxiliary supervision. Our exhaustive experiments on three different benchmark datasets demonstrates the state-of-the-art results of our method, in limited time settings. In fact, our method is faster by an order of magnitude (in terms of training time) than its closest competitor. At the same time, we achieve superior rendering and 3D reconstruction performance under the change of poses.
title iHuman: Instant Animatable Digital Humans From Monocular Videos
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2407.11174