Conditions for Altruistic Perversity in Two-Strategy Population Games

Fuente: arXiv
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Autori principali: Hill, Colton, Brown, Philip N., Paarporn, Keith
Natura: Preprint
Pubblicazione: 2024
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author Hill, Colton
Brown, Philip N.
Paarporn, Keith
author_facet Hill, Colton
Brown, Philip N.
Paarporn, Keith
contents Self-interested behavior from individuals can collectively lead to poor societal outcomes. These outcomes can seemingly be improved through the actions of altruistic agents, which benefit other agents in the system. However, it is known in specific contexts that altruistic agents can actually induce worse outcomes compared to a fully selfish population -- a phenomenon we term altruistic perversity. This paper provides a holistic investigation into the necessary conditions that give rise to altruistic perversity. In particular, we study the class of two-strategy population games where one sub-population is altruistic and the other is selfish. We find that a population game can admit altruistic perversity only if the associated social welfare function is convex and the altruistic population is sufficiently large. Our results are a first step in establishing a connection between properties of nominal agent interactions and the potential impacts from altruistic behaviors.
format Preprint
id arxiv_https___arxiv_org_abs_2407_11250
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Conditions for Altruistic Perversity in Two-Strategy Population Games
Hill, Colton
Brown, Philip N.
Paarporn, Keith
Computer Science and Game Theory
Multiagent Systems
Self-interested behavior from individuals can collectively lead to poor societal outcomes. These outcomes can seemingly be improved through the actions of altruistic agents, which benefit other agents in the system. However, it is known in specific contexts that altruistic agents can actually induce worse outcomes compared to a fully selfish population -- a phenomenon we term altruistic perversity. This paper provides a holistic investigation into the necessary conditions that give rise to altruistic perversity. In particular, we study the class of two-strategy population games where one sub-population is altruistic and the other is selfish. We find that a population game can admit altruistic perversity only if the associated social welfare function is convex and the altruistic population is sufficiently large. Our results are a first step in establishing a connection between properties of nominal agent interactions and the potential impacts from altruistic behaviors.
title Conditions for Altruistic Perversity in Two-Strategy Population Games
topic Computer Science and Game Theory
Multiagent Systems
url https://arxiv.org/abs/2407.11250