Omnigrasp: Grasping Diverse Objects with Simulated Humanoids

Fuente: arXiv
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Auteurs principaux: Luo, Zhengyi, Cao, Jinkun, Christen, Sammy, Winkler, Alexander, Kitani, Kris, Xu, Weipeng
Format: Preprint
Publié: 2024
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author Luo, Zhengyi
Cao, Jinkun
Christen, Sammy
Winkler, Alexander
Kitani, Kris
Xu, Weipeng
author_facet Luo, Zhengyi
Cao, Jinkun
Christen, Sammy
Winkler, Alexander
Kitani, Kris
Xu, Weipeng
contents We present a method for controlling a simulated humanoid to grasp an object and move it to follow an object's trajectory. Due to the challenges in controlling a humanoid with dexterous hands, prior methods often use a disembodied hand and only consider vertical lifts or short trajectories. This limited scope hampers their applicability for object manipulation required for animation and simulation. To close this gap, we learn a controller that can pick up a large number (>1200) of objects and carry them to follow randomly generated trajectories. Our key insight is to leverage a humanoid motion representation that provides human-like motor skills and significantly speeds up training. Using only simplistic reward, state, and object representations, our method shows favorable scalability on diverse objects and trajectories. For training, we do not need a dataset of paired full-body motion and object trajectories. At test time, we only require the object mesh and desired trajectories for grasping and transporting. To demonstrate the capabilities of our method, we show state-of-the-art success rates in following object trajectories and generalizing to unseen objects. Code and models will be released.
format Preprint
id arxiv_https___arxiv_org_abs_2407_11385
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Omnigrasp: Grasping Diverse Objects with Simulated Humanoids
Luo, Zhengyi
Cao, Jinkun
Christen, Sammy
Winkler, Alexander
Kitani, Kris
Xu, Weipeng
Robotics
Graphics
We present a method for controlling a simulated humanoid to grasp an object and move it to follow an object's trajectory. Due to the challenges in controlling a humanoid with dexterous hands, prior methods often use a disembodied hand and only consider vertical lifts or short trajectories. This limited scope hampers their applicability for object manipulation required for animation and simulation. To close this gap, we learn a controller that can pick up a large number (>1200) of objects and carry them to follow randomly generated trajectories. Our key insight is to leverage a humanoid motion representation that provides human-like motor skills and significantly speeds up training. Using only simplistic reward, state, and object representations, our method shows favorable scalability on diverse objects and trajectories. For training, we do not need a dataset of paired full-body motion and object trajectories. At test time, we only require the object mesh and desired trajectories for grasping and transporting. To demonstrate the capabilities of our method, we show state-of-the-art success rates in following object trajectories and generalizing to unseen objects. Code and models will be released.
title Omnigrasp: Grasping Diverse Objects with Simulated Humanoids
topic Robotics
Graphics
url https://arxiv.org/abs/2407.11385