Exciting Action: Investigating Efficient Exploration for Learning Musculoskeletal Humanoid Locomotion

Fuente: arXiv
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Autori principali: Geiß, Henri-Jacques, Al-Hafez, Firas, Seyfarth, Andre, Peters, Jan, Tateo, Davide
Natura: Preprint
Pubblicazione: 2024
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author Geiß, Henri-Jacques
Al-Hafez, Firas
Seyfarth, Andre
Peters, Jan
Tateo, Davide
author_facet Geiß, Henri-Jacques
Al-Hafez, Firas
Seyfarth, Andre
Peters, Jan
Tateo, Davide
contents Learning a locomotion controller for a musculoskeletal system is challenging due to over-actuation and high-dimensional action space. While many reinforcement learning methods attempt to address this issue, they often struggle to learn human-like gaits because of the complexity involved in engineering an effective reward function. In this paper, we demonstrate that adversarial imitation learning can address this issue by analyzing key problems and providing solutions using both current literature and novel techniques. We validate our methodology by learning walking and running gaits on a simulated humanoid model with 16 degrees of freedom and 92 Muscle-Tendon Units, achieving natural-looking gaits with only a few demonstrations.
format Preprint
id arxiv_https___arxiv_org_abs_2407_11658
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Exciting Action: Investigating Efficient Exploration for Learning Musculoskeletal Humanoid Locomotion
Geiß, Henri-Jacques
Al-Hafez, Firas
Seyfarth, Andre
Peters, Jan
Tateo, Davide
Robotics
Machine Learning
Learning a locomotion controller for a musculoskeletal system is challenging due to over-actuation and high-dimensional action space. While many reinforcement learning methods attempt to address this issue, they often struggle to learn human-like gaits because of the complexity involved in engineering an effective reward function. In this paper, we demonstrate that adversarial imitation learning can address this issue by analyzing key problems and providing solutions using both current literature and novel techniques. We validate our methodology by learning walking and running gaits on a simulated humanoid model with 16 degrees of freedom and 92 Muscle-Tendon Units, achieving natural-looking gaits with only a few demonstrations.
title Exciting Action: Investigating Efficient Exploration for Learning Musculoskeletal Humanoid Locomotion
topic Robotics
Machine Learning
url https://arxiv.org/abs/2407.11658