Faster and Smaller Solutions of Obliging Games

Fuente: arXiv
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Autores principales: Hausmann, Daniel, Piterman, Nir
Formato: Preprint
Publicado: 2024
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author Hausmann, Daniel
Piterman, Nir
author_facet Hausmann, Daniel
Piterman, Nir
contents Obliging games have been introduced in the context of the game perspective on reactive synthesis in order to enforce a degree of cooperation between the to-be-synthesized system and the environment. Previous approaches to the analysis of obliging games have been small-step in the sense that they have been based on a reduction to standard (non-obliging) games in which single moves correspond to single moves in the original (obliging) game. Here, we propose a novel, large-step view on obliging games, reducing them to standard games in which single moves encode long-term behaviors in the original game. This not only allows us to give a meaningful definition of the environment winning in obliging games, but also leads to significantly improved bounds on both strategy sizes and the solution runtime for obliging games.
format Preprint
id arxiv_https___arxiv_org_abs_2407_11856
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Faster and Smaller Solutions of Obliging Games
Hausmann, Daniel
Piterman, Nir
Computer Science and Game Theory
Formal Languages and Automata Theory
Obliging games have been introduced in the context of the game perspective on reactive synthesis in order to enforce a degree of cooperation between the to-be-synthesized system and the environment. Previous approaches to the analysis of obliging games have been small-step in the sense that they have been based on a reduction to standard (non-obliging) games in which single moves correspond to single moves in the original (obliging) game. Here, we propose a novel, large-step view on obliging games, reducing them to standard games in which single moves encode long-term behaviors in the original game. This not only allows us to give a meaningful definition of the environment winning in obliging games, but also leads to significantly improved bounds on both strategy sizes and the solution runtime for obliging games.
title Faster and Smaller Solutions of Obliging Games
topic Computer Science and Game Theory
Formal Languages and Automata Theory
url https://arxiv.org/abs/2407.11856