UrbanWorld: An Urban World Model for 3D City Generation

Fuente: arXiv
Salvato in:
Dettagli Bibliografici
Autori principali: Shang, Yu, Lin, Yuming, Zheng, Yu, Fan, Hangyu, Ding, Jingtao, Feng, Jie, Chen, Jiansheng, Tian, Li, Li, Yong
Natura: Preprint
Pubblicazione: 2024
Soggetti:
Accesso online:
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866909358591311872
author Shang, Yu
Lin, Yuming
Zheng, Yu
Fan, Hangyu
Ding, Jingtao
Feng, Jie
Chen, Jiansheng
Tian, Li
Li, Yong
author_facet Shang, Yu
Lin, Yuming
Zheng, Yu
Fan, Hangyu
Ding, Jingtao
Feng, Jie
Chen, Jiansheng
Tian, Li
Li, Yong
contents Cities, as the essential environment of human life, encompass diverse physical elements such as buildings, roads and vegetation, which continuously interact with dynamic entities like people and vehicles. Crafting realistic, interactive 3D urban environments is essential for nurturing AGI systems and constructing AI agents capable of perceiving, decision-making, and acting like humans in real-world environments. However, creating high-fidelity 3D urban environments usually entails extensive manual labor from designers, involving intricate detailing and representation of complex urban elements. Therefore, accomplishing this automatically remains a longstanding challenge. Toward this problem, we propose UrbanWorld, the first generative urban world model that can automatically create a customized, realistic and interactive 3D urban world with flexible control conditions. UrbanWorld incorporates four key stages in the generation pipeline: flexible 3D layout generation from OSM data or urban layout with semantic and height maps, urban scene design with Urban MLLM, controllable urban asset rendering via progressive 3D diffusion, and MLLM-assisted scene refinement. We conduct extensive quantitative analysis on five visual metrics, demonstrating that UrbanWorld achieves SOTA generation realism. Next, we provide qualitative results about the controllable generation capabilities of UrbanWorld using both textual and image-based prompts. Lastly, we verify the interactive nature of these environments by showcasing the agent perception and navigation within the created environments. We contribute UrbanWorld as an open-source tool available at https://github.com/Urban-World/UrbanWorld.
format Preprint
id arxiv_https___arxiv_org_abs_2407_11965
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle UrbanWorld: An Urban World Model for 3D City Generation
Shang, Yu
Lin, Yuming
Zheng, Yu
Fan, Hangyu
Ding, Jingtao
Feng, Jie
Chen, Jiansheng
Tian, Li
Li, Yong
Computer Vision and Pattern Recognition
Cities, as the essential environment of human life, encompass diverse physical elements such as buildings, roads and vegetation, which continuously interact with dynamic entities like people and vehicles. Crafting realistic, interactive 3D urban environments is essential for nurturing AGI systems and constructing AI agents capable of perceiving, decision-making, and acting like humans in real-world environments. However, creating high-fidelity 3D urban environments usually entails extensive manual labor from designers, involving intricate detailing and representation of complex urban elements. Therefore, accomplishing this automatically remains a longstanding challenge. Toward this problem, we propose UrbanWorld, the first generative urban world model that can automatically create a customized, realistic and interactive 3D urban world with flexible control conditions. UrbanWorld incorporates four key stages in the generation pipeline: flexible 3D layout generation from OSM data or urban layout with semantic and height maps, urban scene design with Urban MLLM, controllable urban asset rendering via progressive 3D diffusion, and MLLM-assisted scene refinement. We conduct extensive quantitative analysis on five visual metrics, demonstrating that UrbanWorld achieves SOTA generation realism. Next, we provide qualitative results about the controllable generation capabilities of UrbanWorld using both textual and image-based prompts. Lastly, we verify the interactive nature of these environments by showcasing the agent perception and navigation within the created environments. We contribute UrbanWorld as an open-source tool available at https://github.com/Urban-World/UrbanWorld.
title UrbanWorld: An Urban World Model for 3D City Generation
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2407.11965