Comparing Visual Metaphors with Textual Code For Learning Basic Computer Science Concepts in Virtual Reality

Fuente: arXiv
Saved in:
Bibliographic Details
Main Author: Baron, Kevin William
Format: Preprint
Published: 2024
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866913434104233984
author Baron, Kevin William
author_facet Baron, Kevin William
contents This paper represents a pilot study examining learners who are new to computer science (CS). Subjects are taught to program in one of two virtual reality (VR) applications developed by the researcher that use interactable objects representing programming concepts. The different versions are the basis for two experimental groups. One version of the app uses textual code for the interactable programming objects and the other version uses everyday objects as visual metaphors for the CS concepts the programming objects represent. For the two experimental groups, the study compares the results of self-efficacy surveys and CS knowledge tests taken before and after the VR activity intervention. An attitudinal survey taken after the intervention examines learners' sense of productivity and engagement with the VR activity. While further iterations of the study with a larger sample size would be needed to confirm any results, preliminary findings from the pilot study suggest that both methods of teaching basic programming concepts in VR can lead to increased levels of self-efficacy and knowledge regarding CS, and can contribute toward productive mental states.
format Preprint
id arxiv_https___arxiv_org_abs_2407_11975
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Comparing Visual Metaphors with Textual Code For Learning Basic Computer Science Concepts in Virtual Reality
Baron, Kevin William
Human-Computer Interaction
Multimedia
This paper represents a pilot study examining learners who are new to computer science (CS). Subjects are taught to program in one of two virtual reality (VR) applications developed by the researcher that use interactable objects representing programming concepts. The different versions are the basis for two experimental groups. One version of the app uses textual code for the interactable programming objects and the other version uses everyday objects as visual metaphors for the CS concepts the programming objects represent. For the two experimental groups, the study compares the results of self-efficacy surveys and CS knowledge tests taken before and after the VR activity intervention. An attitudinal survey taken after the intervention examines learners' sense of productivity and engagement with the VR activity. While further iterations of the study with a larger sample size would be needed to confirm any results, preliminary findings from the pilot study suggest that both methods of teaching basic programming concepts in VR can lead to increased levels of self-efficacy and knowledge regarding CS, and can contribute toward productive mental states.
title Comparing Visual Metaphors with Textual Code For Learning Basic Computer Science Concepts in Virtual Reality
topic Human-Computer Interaction
Multimedia
url https://arxiv.org/abs/2407.11975