Sphere Window: Challenges and Opportunities of 360° Video in Collaborative Design Workshops

Fuente: arXiv
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Auteurs principaux: Meijer, Wo, Bourgeois, Jacky, van der Vegte, Wilhelm Frederik, Kortuem, Gerd
Format: Preprint
Publié: 2024
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author Meijer, Wo
Bourgeois, Jacky
van der Vegte, Wilhelm Frederik
Kortuem, Gerd
author_facet Meijer, Wo
Bourgeois, Jacky
van der Vegte, Wilhelm Frederik
Kortuem, Gerd
contents The increased ubiquity of 360° video presents a unique opportunity for designers to deeply engage with the world of users by capturing the complete visual context. However, the opportunities and challenges 360° video introduces for video design ethnography is unclear. This study investigates this gap through 16 workshops in which experienced designers engaged with 360° video. Our analysis shows that while 360° video enhances designers' ability to explore and understand user contexts, it also complicates the process of sharing insights. To address this challenge, we present two opportunities to support the use of 360° video by designers - the creation of designerly 360° video annotation tools, and 360° ``screenshots'' - in order to enable designers to leverage the complete context of 360° video for user research.
format Preprint
id arxiv_https___arxiv_org_abs_2407_12407
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Sphere Window: Challenges and Opportunities of 360° Video in Collaborative Design Workshops
Meijer, Wo
Bourgeois, Jacky
van der Vegte, Wilhelm Frederik
Kortuem, Gerd
Human-Computer Interaction
The increased ubiquity of 360° video presents a unique opportunity for designers to deeply engage with the world of users by capturing the complete visual context. However, the opportunities and challenges 360° video introduces for video design ethnography is unclear. This study investigates this gap through 16 workshops in which experienced designers engaged with 360° video. Our analysis shows that while 360° video enhances designers' ability to explore and understand user contexts, it also complicates the process of sharing insights. To address this challenge, we present two opportunities to support the use of 360° video by designers - the creation of designerly 360° video annotation tools, and 360° ``screenshots'' - in order to enable designers to leverage the complete context of 360° video for user research.
title Sphere Window: Challenges and Opportunities of 360° Video in Collaborative Design Workshops
topic Human-Computer Interaction
url https://arxiv.org/abs/2407.12407