Digital Storytelling for Competence Development in Games

Fuente: arXiv
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Auteurs principaux: Santos, Edgar, Ribeiro, Claudia, Fradinho, Manuel, Pereira, João
Format: Preprint
Publié: 2024
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author Santos, Edgar
Ribeiro, Claudia
Fradinho, Manuel
Pereira, João
author_facet Santos, Edgar
Ribeiro, Claudia
Fradinho, Manuel
Pereira, João
contents The acquisition of complex knowledge and competences raises difficult challenges for the supporting tools within the corporate environment, which digital storytelling presents a potential solution. Traditionally, a driving goal of digital storytelling is the generation of dramatic stories with human significance, but for learning purposes, the need for drama is complemented by the requirement of achieving particular learning outcomes. This paper presents a narrative engine that supports emergent storytelling to support the development of complex competences in the learning domains of project management and innovation. The approach is based on the adaptation on the Fabula model combined with cases representing situated contexts associated to particular competences. These cases are then triggered to influence the unfolding of the story such that a learner encounters dramatic points in the narrative where the associated competences need to be used. In addition to the description of the approach and corresponding narrative engine, an illustration is presented of how the competence 'conflict management' influences a story.
format Preprint
id arxiv_https___arxiv_org_abs_2407_12800
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Digital Storytelling for Competence Development in Games
Santos, Edgar
Ribeiro, Claudia
Fradinho, Manuel
Pereira, João
Human-Computer Interaction
Graphics
The acquisition of complex knowledge and competences raises difficult challenges for the supporting tools within the corporate environment, which digital storytelling presents a potential solution. Traditionally, a driving goal of digital storytelling is the generation of dramatic stories with human significance, but for learning purposes, the need for drama is complemented by the requirement of achieving particular learning outcomes. This paper presents a narrative engine that supports emergent storytelling to support the development of complex competences in the learning domains of project management and innovation. The approach is based on the adaptation on the Fabula model combined with cases representing situated contexts associated to particular competences. These cases are then triggered to influence the unfolding of the story such that a learner encounters dramatic points in the narrative where the associated competences need to be used. In addition to the description of the approach and corresponding narrative engine, an illustration is presented of how the competence 'conflict management' influences a story.
title Digital Storytelling for Competence Development in Games
topic Human-Computer Interaction
Graphics
url https://arxiv.org/abs/2407.12800