DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays
Fuente:
arXiv
Saved in:
| Main Authors: | Yang, Zongyuan, Liu, Baolin, Song, Yingde, Xiong, Yongping, Yi, Lan, Zhang, Zhaohe, Yu, Xunbo |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering
by: Hamdi, Abdullah, et al.
Published: (2024)
by: Hamdi, Abdullah, et al.
Published: (2024)
Real-time 3D Visualization of Radiance Fields on Light Field Displays
by: Kim, Jonghyun, et al.
Published: (2025)
by: Kim, Jonghyun, et al.
Published: (2025)
Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering
by: Sun, Cheng, et al.
Published: (2024)
by: Sun, Cheng, et al.
Published: (2024)
Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering
by: Guédon, Antoine, et al.
Published: (2024)
by: Guédon, Antoine, et al.
Published: (2024)
FPO++: Efficient Encoding and Rendering of Dynamic Neural Radiance Fields by Analyzing and Enhancing Fourier PlenOctrees
by: Rabich, Saskia, et al.
Published: (2023)
by: Rabich, Saskia, et al.
Published: (2023)
INPC: Implicit Neural Point Clouds for Radiance Field Rendering
by: Hahlbohm, Florian, et al.
Published: (2024)
by: Hahlbohm, Florian, et al.
Published: (2024)
Compact 3D Gaussian Representation for Radiance Field
by: Lee, Joo Chan, et al.
Published: (2023)
by: Lee, Joo Chan, et al.
Published: (2023)
2D Gaussian Splatting for Geometrically Accurate Radiance Fields
by: Huang, Binbin, et al.
Published: (2024)
by: Huang, Binbin, et al.
Published: (2024)
Disentangled Generation and Aggregation for Robust Radiance Fields
by: Shen, Shihe, et al.
Published: (2024)
by: Shen, Shihe, et al.
Published: (2024)
CoherentRaster: Efficient 3D Gaussian Splatting for Light Field Displays
by: Sim, Gyujin, et al.
Published: (2026)
by: Sim, Gyujin, et al.
Published: (2026)
RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS
by: Niemeyer, Michael, et al.
Published: (2024)
by: Niemeyer, Michael, et al.
Published: (2024)
Multi-style Neural Radiance Field with AdaIN
by: Pao, Yu-Wen, et al.
Published: (2024)
by: Pao, Yu-Wen, et al.
Published: (2024)
Volumetric Rendering with Baked Quadrature Fields
by: Sharma, Gopal, et al.
Published: (2023)
by: Sharma, Gopal, et al.
Published: (2023)
NeRF-Texture: Synthesizing Neural Radiance Field Textures
by: Huang, Yi-Hua, et al.
Published: (2024)
by: Huang, Yi-Hua, et al.
Published: (2024)
Radiance Surfaces: Optimizing Surface Representations with a 5D Radiance Field Loss
by: Zhang, Ziyi, et al.
Published: (2025)
by: Zhang, Ziyi, et al.
Published: (2025)
VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points
by: Franke, Linus, et al.
Published: (2024)
by: Franke, Linus, et al.
Published: (2024)
LiDAR-3DGS: LiDAR Reinforced 3D Gaussian Splatting for Multimodal Radiance Field Rendering
by: Lim, Hansol, et al.
Published: (2024)
by: Lim, Hansol, et al.
Published: (2024)
R3-RECON: Radiance-Field-Free Active Reconstruction via Renderability
by: Jin, Xiaofeng, et al.
Published: (2026)
by: Jin, Xiaofeng, et al.
Published: (2026)
Relighting Scenes with Object Insertions in Neural Radiance Fields
by: Zhu, Xuening, et al.
Published: (2024)
by: Zhu, Xuening, et al.
Published: (2024)
TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Rendering
by: Franke, Linus, et al.
Published: (2024)
by: Franke, Linus, et al.
Published: (2024)
GARField: Group Anything with Radiance Fields
by: Kim, Chung Min, et al.
Published: (2024)
by: Kim, Chung Min, et al.
Published: (2024)
Bilateral Guided Radiance Field Processing
by: Wang, Yuehao, et al.
Published: (2024)
by: Wang, Yuehao, et al.
Published: (2024)
Analyzing the Internals of Neural Radiance Fields
by: Radl, Lukas, et al.
Published: (2023)
by: Radl, Lukas, et al.
Published: (2023)
Fast High Dynamic Range Radiance Fields for Dynamic Scenes
by: Wu, Guanjun, et al.
Published: (2024)
by: Wu, Guanjun, et al.
Published: (2024)
RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflection
by: Zhou, Yongyang, et al.
Published: (2025)
by: Zhou, Yongyang, et al.
Published: (2025)
DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplification
by: Tojo, Kenji, et al.
Published: (2026)
by: Tojo, Kenji, et al.
Published: (2026)
FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Faces
by: Medin, Safa C., et al.
Published: (2024)
by: Medin, Safa C., et al.
Published: (2024)
Augmented Radiance Field: A General Framework for Enhanced Gaussian Splatting
by: Yang, Yixin, et al.
Published: (2026)
by: Yang, Yixin, et al.
Published: (2026)
Creating Visual Effects with Neural Radiance Fields
by: Vachha, Cyrus
Published: (2023)
by: Vachha, Cyrus
Published: (2023)
GSN: Generalisable Segmentation in Neural Radiance Field
by: Gupta, Vinayak, et al.
Published: (2024)
by: Gupta, Vinayak, et al.
Published: (2024)
Manifold Sampling for Differentiable Uncertainty in Radiance Fields
by: Lyu, Linjie, et al.
Published: (2024)
by: Lyu, Linjie, et al.
Published: (2024)
ZS-SRT: An Efficient Zero-Shot Super-Resolution Training Method for Neural Radiance Fields
by: Feng, Xiang, et al.
Published: (2023)
by: Feng, Xiang, et al.
Published: (2023)
ARF-Plus: Controlling Perceptual Factors in Artistic Radiance Fields for 3D Scene Stylization
by: Li, Wenzhao, et al.
Published: (2023)
by: Li, Wenzhao, et al.
Published: (2023)
PhysConvex: Physics-Informed 3D Dynamic Convex Radiance Fields for Reconstruction and Simulation
by: Wang, Dan, et al.
Published: (2026)
by: Wang, Dan, et al.
Published: (2026)
fNeRF: High Quality Radiance Fields from Practical Cameras
by: Hua, Yi, et al.
Published: (2024)
by: Hua, Yi, et al.
Published: (2024)
StructuredField: Unifying Structured Geometry and Radiance Field
by: Song, Kaiwen, et al.
Published: (2025)
by: Song, Kaiwen, et al.
Published: (2025)
Taming 3DGS: High-Quality Radiance Fields with Limited Resources
by: Mallick, Saswat Subhajyoti, et al.
Published: (2024)
by: Mallick, Saswat Subhajyoti, et al.
Published: (2024)
PointNeRF++: A multi-scale, point-based Neural Radiance Field
by: Sun, Weiwei, et al.
Published: (2023)
by: Sun, Weiwei, et al.
Published: (2023)
SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration
by: Duckworth, Daniel, et al.
Published: (2023)
by: Duckworth, Daniel, et al.
Published: (2023)
Training and Tuning Generative Neural Radiance Fields for Attribute-Conditional 3D-Aware Face Generation
by: Zhang, Jichao, et al.
Published: (2022)
by: Zhang, Jichao, et al.
Published: (2022)
Similar Items
-
GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering
by: Hamdi, Abdullah, et al.
Published: (2024) -
Real-time 3D Visualization of Radiance Fields on Light Field Displays
by: Kim, Jonghyun, et al.
Published: (2025) -
Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering
by: Sun, Cheng, et al.
Published: (2024) -
Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering
by: Guédon, Antoine, et al.
Published: (2024) -
FPO++: Efficient Encoding and Rendering of Dynamic Neural Radiance Fields by Analyzing and Enhancing Fourier PlenOctrees
by: Rabich, Saskia, et al.
Published: (2023)