Decomposed Vector-Quantized Variational Autoencoder for Human Grasp Generation

Fuente: arXiv
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Main Authors: Zhao, Zhe, Qi, Mengshi, Ma, Huadong
Format: Preprint
Published: 2024
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author Zhao, Zhe
Qi, Mengshi
Ma, Huadong
author_facet Zhao, Zhe
Qi, Mengshi
Ma, Huadong
contents Generating realistic human grasps is a crucial yet challenging task for applications involving object manipulation in computer graphics and robotics. Existing methods often struggle with generating fine-grained realistic human grasps that ensure all fingers effectively interact with objects, as they focus on encoding hand with the whole representation and then estimating both hand posture and position in a single step. In this paper, we propose a novel Decomposed Vector-Quantized Variational Autoencoder (DVQ-VAE) to address this limitation by decomposing hand into several distinct parts and encoding them separately. This part-aware decomposed architecture facilitates more precise management of the interaction between each component of hand and object, enhancing the overall reality of generated human grasps. Furthermore, we design a newly dual-stage decoding strategy, by first determining the type of grasping under skeletal physical constraints, and then identifying the location of the grasp, which can greatly improve the verisimilitude as well as adaptability of the model to unseen hand-object interaction. In experiments, our model achieved about 14.1% relative improvement in the quality index compared to the state-of-the-art methods in four widely-adopted benchmarks. Our source code is available at https://github.com/florasion/D-VQVAE.
format Preprint
id arxiv_https___arxiv_org_abs_2407_14062
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Decomposed Vector-Quantized Variational Autoencoder for Human Grasp Generation
Zhao, Zhe
Qi, Mengshi
Ma, Huadong
Computer Vision and Pattern Recognition
Generating realistic human grasps is a crucial yet challenging task for applications involving object manipulation in computer graphics and robotics. Existing methods often struggle with generating fine-grained realistic human grasps that ensure all fingers effectively interact with objects, as they focus on encoding hand with the whole representation and then estimating both hand posture and position in a single step. In this paper, we propose a novel Decomposed Vector-Quantized Variational Autoencoder (DVQ-VAE) to address this limitation by decomposing hand into several distinct parts and encoding them separately. This part-aware decomposed architecture facilitates more precise management of the interaction between each component of hand and object, enhancing the overall reality of generated human grasps. Furthermore, we design a newly dual-stage decoding strategy, by first determining the type of grasping under skeletal physical constraints, and then identifying the location of the grasp, which can greatly improve the verisimilitude as well as adaptability of the model to unseen hand-object interaction. In experiments, our model achieved about 14.1% relative improvement in the quality index compared to the state-of-the-art methods in four widely-adopted benchmarks. Our source code is available at https://github.com/florasion/D-VQVAE.
title Decomposed Vector-Quantized Variational Autoencoder for Human Grasp Generation
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2407.14062