People use fast, goal-directed simulation to reason about novel games

Fuente: arXiv
Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Zhang, Cedegao E., Collins, Katherine M., Wong, Lionel, Barba, Mauricio, Weller, Adrian, Tenenbaum, Joshua B.
Format: Preprint
Veröffentlicht: 2024
Schlagworte:
Online-Zugang:
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
_version_ 1866910818031894528
author Zhang, Cedegao E.
Collins, Katherine M.
Wong, Lionel
Barba, Mauricio
Weller, Adrian
Tenenbaum, Joshua B.
author_facet Zhang, Cedegao E.
Collins, Katherine M.
Wong, Lionel
Barba, Mauricio
Weller, Adrian
Tenenbaum, Joshua B.
contents People can evaluate features of problems and their potential solutions well before we can effectively solve them. When considering a game we have never played, for instance, we might infer whether it is likely to be challenging, fair, or fun simply from hearing the game rules, prior to deciding whether to invest time in learning the game or trying to play it well. Many studies of game play have focused on optimality and expertise, characterizing how people and computational models play based on moderate to extensive search and after playing a game dozens (if not thousands or millions) of times. Here, we study how people reason about a range of simple but novel Connect-N style board games. We ask people to judge how fair and how fun the games are from very little experience: just thinking about the game for a minute or so, before they have ever actually played with anyone else, and we propose a resource-limited model that captures their judgments using only a small number of partial game simulations and almost no look-ahead search.
format Preprint
id arxiv_https___arxiv_org_abs_2407_14095
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle People use fast, goal-directed simulation to reason about novel games
Zhang, Cedegao E.
Collins, Katherine M.
Wong, Lionel
Barba, Mauricio
Weller, Adrian
Tenenbaum, Joshua B.
Computer Science and Game Theory
Artificial Intelligence
Neurons and Cognition
People can evaluate features of problems and their potential solutions well before we can effectively solve them. When considering a game we have never played, for instance, we might infer whether it is likely to be challenging, fair, or fun simply from hearing the game rules, prior to deciding whether to invest time in learning the game or trying to play it well. Many studies of game play have focused on optimality and expertise, characterizing how people and computational models play based on moderate to extensive search and after playing a game dozens (if not thousands or millions) of times. Here, we study how people reason about a range of simple but novel Connect-N style board games. We ask people to judge how fair and how fun the games are from very little experience: just thinking about the game for a minute or so, before they have ever actually played with anyone else, and we propose a resource-limited model that captures their judgments using only a small number of partial game simulations and almost no look-ahead search.
title People use fast, goal-directed simulation to reason about novel games
topic Computer Science and Game Theory
Artificial Intelligence
Neurons and Cognition
url https://arxiv.org/abs/2407.14095