OpenSU3D: Open World 3D Scene Understanding using Foundation Models

Fuente: arXiv
Salvato in:
Dettagli Bibliografici
Autori principali: Mohiuddin, Rafay, Prakhya, Sai Manoj, Collins, Fiona, Liu, Ziyuan, Borrmann, André
Natura: Preprint
Pubblicazione: 2024
Soggetti:
Accesso online:
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866914949813501952
author Mohiuddin, Rafay
Prakhya, Sai Manoj
Collins, Fiona
Liu, Ziyuan
Borrmann, André
author_facet Mohiuddin, Rafay
Prakhya, Sai Manoj
Collins, Fiona
Liu, Ziyuan
Borrmann, André
contents In this paper, we present a novel, scalable approach for constructing open set, instance-level 3D scene representations, advancing open world understanding of 3D environments. Existing methods require pre-constructed 3D scenes and face scalability issues due to per-point feature vector learning, limiting their efficacy with complex queries. Our method overcomes these limitations by incrementally building instance-level 3D scene representations using 2D foundation models, efficiently aggregating instance-level details such as masks, feature vectors, names, and captions. We introduce fusion schemes for feature vectors to enhance their contextual knowledge and performance on complex queries. Additionally, we explore large language models for robust automatic annotation and spatial reasoning tasks. We evaluate our proposed approach on multiple scenes from ScanNet and Replica datasets demonstrating zero-shot generalization capabilities, exceeding current state-of-the-art methods in open world 3D scene understanding.
format Preprint
id arxiv_https___arxiv_org_abs_2407_14279
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle OpenSU3D: Open World 3D Scene Understanding using Foundation Models
Mohiuddin, Rafay
Prakhya, Sai Manoj
Collins, Fiona
Liu, Ziyuan
Borrmann, André
Computer Vision and Pattern Recognition
In this paper, we present a novel, scalable approach for constructing open set, instance-level 3D scene representations, advancing open world understanding of 3D environments. Existing methods require pre-constructed 3D scenes and face scalability issues due to per-point feature vector learning, limiting their efficacy with complex queries. Our method overcomes these limitations by incrementally building instance-level 3D scene representations using 2D foundation models, efficiently aggregating instance-level details such as masks, feature vectors, names, and captions. We introduce fusion schemes for feature vectors to enhance their contextual knowledge and performance on complex queries. Additionally, we explore large language models for robust automatic annotation and spatial reasoning tasks. We evaluate our proposed approach on multiple scenes from ScanNet and Replica datasets demonstrating zero-shot generalization capabilities, exceeding current state-of-the-art methods in open world 3D scene understanding.
title OpenSU3D: Open World 3D Scene Understanding using Foundation Models
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2407.14279