LORTSAR: Low-Rank Transformer for Skeleton-based Action Recognition
Fuente:
arXiv
Saved in:
| Main Authors: | Oraki, Soroush, Zhuang, Harry, Liang, Jie |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
SCALE: Semantic- and Confidence-Aware Conditional Variational Autoencoder for Zero-shot Skeleton-based Action Recognition
by: Oraki, Soroush, et al.
Published: (2026)
by: Oraki, Soroush, et al.
Published: (2026)
LSTC-MDA: A Unified Framework for Long-Short Term Temporal Convolution and Mixed Data Augmentation in Skeleton-Based Action Recognition
by: Ding, Feng, et al.
Published: (2025)
by: Ding, Feng, et al.
Published: (2025)
Expressive Keypoints for Skeleton-based Action Recognition via Skeleton Transformation
by: Yang, Yijie, et al.
Published: (2024)
by: Yang, Yijie, et al.
Published: (2024)
STARS: Self-supervised Tuning for 3D Action Recognition in Skeleton Sequences
by: Mehraban, Soroush, et al.
Published: (2024)
by: Mehraban, Soroush, et al.
Published: (2024)
Towards Universal Skeleton-Based Action Recognition
by: Kuang, Jidong, et al.
Published: (2026)
by: Kuang, Jidong, et al.
Published: (2026)
An Information Compensation Framework for Zero-Shot Skeleton-based Action Recognition
by: Xu, Haojun, et al.
Published: (2024)
by: Xu, Haojun, et al.
Published: (2024)
SkeletonAgent: An Agentic Interaction Framework for Skeleton-based Action Recognition
by: Liu, Hongda, et al.
Published: (2025)
by: Liu, Hongda, et al.
Published: (2025)
Zero-Shot Skeleton-based Action Recognition with Dual Visual-Text Alignment
by: Kuang, Jidong, et al.
Published: (2024)
by: Kuang, Jidong, et al.
Published: (2024)
BST: Badminton Stroke-type Transformer for Skeleton-based Action Recognition in Racket Sports
by: Chang, Jing-Yuan
Published: (2025)
by: Chang, Jing-Yuan
Published: (2025)
Marrying Text-to-Motion Generation with Skeleton-Based Action Recognition
by: Kuang, Jidong, et al.
Published: (2026)
by: Kuang, Jidong, et al.
Published: (2026)
SkeletonContext: Skeleton-side Context Prompt Learning for Zero-Shot Skeleton-based Action Recognition
by: Wang, Ning, et al.
Published: (2026)
by: Wang, Ning, et al.
Published: (2026)
IIP-Transformer: Intra-Inter-Part Transformer for Skeleton-Based Action Recognition
by: Wang, Qingtian, et al.
Published: (2021)
by: Wang, Qingtian, et al.
Published: (2021)
Joint Temporal Pooling for Improving Skeleton-based Action Recognition
by: Gunasekara, Shanaka Ramesh, et al.
Published: (2024)
by: Gunasekara, Shanaka Ramesh, et al.
Published: (2024)
CascadeFormer: A Family of Two-stage Cascading Transformers for Skeleton-based Human Action Recognition
by: Peng, Yusen, et al.
Published: (2025)
by: Peng, Yusen, et al.
Published: (2025)
Generative Data Augmentation for Skeleton Action Recognition
by: Dong, Xu, et al.
Published: (2026)
by: Dong, Xu, et al.
Published: (2026)
Recovering Complete Actions for Cross-dataset Skeleton Action Recognition
by: Liu, Hanchao, et al.
Published: (2024)
by: Liu, Hanchao, et al.
Published: (2024)
Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognition
by: Liu, Jinfu, et al.
Published: (2024)
by: Liu, Jinfu, et al.
Published: (2024)
Skarimva: Skeleton-based Action Recognition is a Multi-view Application
by: Bermuth, Daniel, et al.
Published: (2026)
by: Bermuth, Daniel, et al.
Published: (2026)
Balanced Representation Learning for Long-tailed Skeleton-based Action Recognition
by: Liu, Hongda, et al.
Published: (2023)
by: Liu, Hongda, et al.
Published: (2023)
Human Action Recognition (HAR) Using Skeleton-based Spatial Temporal Relative Transformer Network: ST-RTR
by: Mehmood, Faisal, et al.
Published: (2024)
by: Mehmood, Faisal, et al.
Published: (2024)
Variational Contrastive Learning for Skeleton-based Action Recognition
by: Nguyen, Dang Dinh, et al.
Published: (2026)
by: Nguyen, Dang Dinh, et al.
Published: (2026)
Autoregressive Adaptive Hypergraph Transformer for Skeleton-based Activity Recognition
by: Ray, Abhisek, et al.
Published: (2024)
by: Ray, Abhisek, et al.
Published: (2024)
PoseBridge: Bridging the Skeletonization Gap for Zero-Shot Skeleton-Based Action Recognition
by: Lee, Sanghyeon, et al.
Published: (2026)
by: Lee, Sanghyeon, et al.
Published: (2026)
Active Generation Network of Human Skeleton for Action Recognition
by: Liu, Long, et al.
Published: (2024)
by: Liu, Long, et al.
Published: (2024)
SUGAR: Learning Skeleton Representation with Visual-Motion Knowledge for Action Recognition
by: Ye, Qilang, et al.
Published: (2025)
by: Ye, Qilang, et al.
Published: (2025)
SBF: An Effective Representation to Augment Skeleton for Video-based Human Action Recognition
by: Peng, Zhuoxuan, et al.
Published: (2026)
by: Peng, Zhuoxuan, et al.
Published: (2026)
Bridging the Skeleton-Text Modality Gap: Diffusion-Powered Modality Alignment for Zero-shot Skeleton-based Action Recognition
by: Do, Jeonghyeok, et al.
Published: (2024)
by: Do, Jeonghyeok, et al.
Published: (2024)
UniSTFormer: Unified Spatio-Temporal Lightweight Transformer for Efficient Skeleton-Based Action Recognition
by: Wu, Wenhan, et al.
Published: (2025)
by: Wu, Wenhan, et al.
Published: (2025)
MK-SGN: A Spiking Graph Convolutional Network with Multimodal Fusion and Knowledge Distillation for Skeleton-based Action Recognition
by: Zheng, Naichuan, et al.
Published: (2024)
by: Zheng, Naichuan, et al.
Published: (2024)
Improving Skeleton-based Action Recognition with Interactive Object Information
by: Wen, Hao, et al.
Published: (2025)
by: Wen, Hao, et al.
Published: (2025)
ARN-LSTM: A Multi-Stream Fusion Model for Skeleton-based Action Recognition
by: Wang, Chuanchuan, et al.
Published: (2024)
by: Wang, Chuanchuan, et al.
Published: (2024)
Informative Sample Selection Model for Skeleton-based Action Recognition with Limited Training Samples
by: Tu, Zhigang, et al.
Published: (2025)
by: Tu, Zhigang, et al.
Published: (2025)
Motion Matters: Motion-guided Modulation Network for Skeleton-based Micro-Action Recognition
by: Gu, Jihao, et al.
Published: (2025)
by: Gu, Jihao, et al.
Published: (2025)
HyLiFormer: Hyperbolic Linear Attention for Skeleton-based Human Action Recognition
by: Li, Yue, et al.
Published: (2025)
by: Li, Yue, et al.
Published: (2025)
Fourier Analysis on Robustness of Graph Convolutional Neural Networks for Skeleton-based Action Recognition
by: Tanaka, Nariki, et al.
Published: (2023)
by: Tanaka, Nariki, et al.
Published: (2023)
An Improved Graph Pooling Network for Skeleton-Based Action Recognition
by: Wu, Cong, et al.
Published: (2024)
by: Wu, Cong, et al.
Published: (2024)
3D Skeleton-Based Action Recognition: A Review
by: Liu, Mengyuan, et al.
Published: (2025)
by: Liu, Mengyuan, et al.
Published: (2025)
Enhancing Action Recognition from Low-Quality Skeleton Data via Part-Level Knowledge Distillation
by: Liu, Cuiwei, et al.
Published: (2024)
by: Liu, Cuiwei, et al.
Published: (2024)
Topological Symmetry Enhanced Graph Convolution for Skeleton-Based Action Recognition
by: Liang, Zeyu, et al.
Published: (2024)
by: Liang, Zeyu, et al.
Published: (2024)
Siformer: Feature-isolated Transformer for Efficient Skeleton-based Sign Language Recognition
by: Pu, Muxin, et al.
Published: (2025)
by: Pu, Muxin, et al.
Published: (2025)
Similar Items
-
SCALE: Semantic- and Confidence-Aware Conditional Variational Autoencoder for Zero-shot Skeleton-based Action Recognition
by: Oraki, Soroush, et al.
Published: (2026) -
LSTC-MDA: A Unified Framework for Long-Short Term Temporal Convolution and Mixed Data Augmentation in Skeleton-Based Action Recognition
by: Ding, Feng, et al.
Published: (2025) -
Expressive Keypoints for Skeleton-based Action Recognition via Skeleton Transformation
by: Yang, Yijie, et al.
Published: (2024) -
STARS: Self-supervised Tuning for 3D Action Recognition in Skeleton Sequences
by: Mehraban, Soroush, et al.
Published: (2024) -
Towards Universal Skeleton-Based Action Recognition
by: Kuang, Jidong, et al.
Published: (2026)