DiffArtist: Towards Structure and Appearance Controllable Image Stylization
Fuente:
arXiv
Saved in:
| Main Authors: | Jiang, Ruixiang, Chen, Changwen |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Reference-based Controllable Scene Stylization with Gaussian Splatting
by: Mei, Yiqun, et al.
Published: (2024)
by: Mei, Yiqun, et al.
Published: (2024)
Image-Guided Geometric Stylization of 3D Meshes
by: Choi, Changwoon, et al.
Published: (2026)
by: Choi, Changwoon, et al.
Published: (2026)
SMooDi: Stylized Motion Diffusion Model
by: Zhong, Lei, et al.
Published: (2024)
by: Zhong, Lei, et al.
Published: (2024)
StructuReiser: A Structure-preserving Video Stylization Method
by: Spetlik, Radim, et al.
Published: (2024)
by: Spetlik, Radim, et al.
Published: (2024)
Improved 3D Scene Stylization via Text-Guided Generative Image Editing with Region-Based Control
by: Fujiwara, Haruo, et al.
Published: (2025)
by: Fujiwara, Haruo, et al.
Published: (2025)
ArtUV: Artist-style UV Unwrapping
by: Chen, Yuguang, et al.
Published: (2025)
by: Chen, Yuguang, et al.
Published: (2025)
Neural Appearance Modeling From Single Images
by: Idema, Jay, et al.
Published: (2024)
by: Idema, Jay, et al.
Published: (2024)
AI-Driven Stylization of 3D Environments
by: Chen, Yuanbo, et al.
Published: (2024)
by: Chen, Yuanbo, et al.
Published: (2024)
A Controllable Appearance Representation for Flexible Transfer and Editing
by: Jimenez-Navarro, Santiago, et al.
Published: (2025)
by: Jimenez-Navarro, Santiago, et al.
Published: (2025)
FlexAM: Flexible Appearance-Motion Decomposition for Versatile Video Generation Control
by: Sheng, Mingzhi, et al.
Published: (2026)
by: Sheng, Mingzhi, et al.
Published: (2026)
Geometry-Aware Texture Generation for 3D Head Modeling with Artist-driven Control
by: Fadaeinejad, Amin, et al.
Published: (2025)
by: Fadaeinejad, Amin, et al.
Published: (2025)
Snapmoji: Instant Generation of Animatable Dual-Stylized Avatars
by: Chen, Eric M., et al.
Published: (2025)
by: Chen, Eric M., et al.
Published: (2025)
ARF-Plus: Controlling Perceptual Factors in Artistic Radiance Fields for 3D Scene Stylization
by: Li, Wenzhao, et al.
Published: (2023)
by: Li, Wenzhao, et al.
Published: (2023)
Sketch-Guided Stylized Landscape Cinemagraph Synthesis
by: Jin, Hao, et al.
Published: (2024)
by: Jin, Hao, et al.
Published: (2024)
Generative Motion Stylization of Cross-structure Characters within Canonical Motion Space
by: Zhang, Jiaxu, et al.
Published: (2024)
by: Zhang, Jiaxu, et al.
Published: (2024)
Sketch2Human: Deep Human Generation with Disentangled Geometry and Appearance Control
by: Qu, Linzi, et al.
Published: (2024)
by: Qu, Linzi, et al.
Published: (2024)
Before the Shutter: Aesthetic and Actionable Portrait Photography Planning in 3D Scenes
by: Jiang, Ruixiang, et al.
Published: (2026)
by: Jiang, Ruixiang, et al.
Published: (2026)
Artemis: Articulated Neural Pets with Appearance and Motion synthesis
by: Luo, Haimin, et al.
Published: (2022)
by: Luo, Haimin, et al.
Published: (2022)
Occlusion-robust Stylization for Drawing-based 3D Animation
by: Yoon, Sunjae, et al.
Published: (2025)
by: Yoon, Sunjae, et al.
Published: (2025)
ARM: Appearance Reconstruction Model for Relightable 3D Generation
by: Feng, Xiang, et al.
Published: (2024)
by: Feng, Xiang, et al.
Published: (2024)
Autoregressive Appearance Prediction for 3D Gaussian Avatars
by: Steiner, Michael, et al.
Published: (2026)
by: Steiner, Michael, et al.
Published: (2026)
DiffUS: Differentiable Ultrasound Rendering from Volumetric Imaging
by: Bertramo, Noe, et al.
Published: (2025)
by: Bertramo, Noe, et al.
Published: (2025)
SeamCrafter: Enhancing Mesh Seam Generation for Artist UV Unwrapping via Reinforcement Learning
by: Xu, Duoteng, et al.
Published: (2025)
by: Xu, Duoteng, et al.
Published: (2025)
Monocular Facial Appearance Capture in the Wild
by: Xu, Yingyan, et al.
Published: (2024)
by: Xu, Yingyan, et al.
Published: (2024)
An evaluation of SVBRDF Prediction from Generative Image Models for Appearance Modeling of 3D Scenes
by: Gauthier, Alban, et al.
Published: (2025)
by: Gauthier, Alban, et al.
Published: (2025)
Stylizing Sparse-View 3D Scenes with Hierarchical Neural Representation
by: Wang, Y., et al.
Published: (2024)
by: Wang, Y., et al.
Published: (2024)
StyGazeTalk: Learning Stylized Generation of Gaze and Head Dynamics
by: Shi, Chengwei, et al.
Published: (2025)
by: Shi, Chengwei, et al.
Published: (2025)
SMooGPT: Stylized Motion Generation using Large Language Models
by: Zhong, Lei, et al.
Published: (2025)
by: Zhong, Lei, et al.
Published: (2025)
Geometry in Style: 3D Stylization via Surface Normal Deformation
by: Dinh, Nam Anh, et al.
Published: (2025)
by: Dinh, Nam Anh, et al.
Published: (2025)
DiffBody: Diffusion-based Pose and Shape Editing of Human Images
by: Okuyama, Yuta, et al.
Published: (2024)
by: Okuyama, Yuta, et al.
Published: (2024)
PEGAsus: 3D Personalization of Geometry and Appearance
by: Hu, Jingyu, et al.
Published: (2026)
by: Hu, Jingyu, et al.
Published: (2026)
Dream-in-Style: Text-to-3D Generation Using Stylized Score Distillation
by: Kompanowski, Hubert, et al.
Published: (2024)
by: Kompanowski, Hubert, et al.
Published: (2024)
Meshtron: High-Fidelity, Artist-Like 3D Mesh Generation at Scale
by: Hao, Zekun, et al.
Published: (2024)
by: Hao, Zekun, et al.
Published: (2024)
MeshPad: Interactive Sketch-Conditioned Artist-Reminiscent Mesh Generation and Editing
by: Li, Haoxuan, et al.
Published: (2025)
by: Li, Haoxuan, et al.
Published: (2025)
Efficient Scene Appearance Aggregation for Level-of-Detail Rendering
by: Zhou, Yang, et al.
Published: (2024)
by: Zhou, Yang, et al.
Published: (2024)
Hybrid Latents: Geometry-Appearance-Aware Surfel Splatting
by: Kelkar, Neel, et al.
Published: (2026)
by: Kelkar, Neel, et al.
Published: (2026)
3DStyleGLIP: Part-Tailored Text-Guided 3D Neural Stylization
by: Chung, SeungJeh, et al.
Published: (2024)
by: Chung, SeungJeh, et al.
Published: (2024)
Vid2Sim: Generalizable, Video-based Reconstruction of Appearance, Geometry and Physics for Mesh-free Simulation
by: Chen, Chuhao, et al.
Published: (2025)
by: Chen, Chuhao, et al.
Published: (2025)
Facial Appearance Capture at Home with Patch-Level Reflectance Prior
by: Han, Yuxuan, et al.
Published: (2025)
by: Han, Yuxuan, et al.
Published: (2025)
Learning a Delighting Prior for Facial Appearance Capture in the Wild
by: Han, Yuxuan, et al.
Published: (2026)
by: Han, Yuxuan, et al.
Published: (2026)
Similar Items
-
Reference-based Controllable Scene Stylization with Gaussian Splatting
by: Mei, Yiqun, et al.
Published: (2024) -
Image-Guided Geometric Stylization of 3D Meshes
by: Choi, Changwoon, et al.
Published: (2026) -
SMooDi: Stylized Motion Diffusion Model
by: Zhong, Lei, et al.
Published: (2024) -
StructuReiser: A Structure-preserving Video Stylization Method
by: Spetlik, Radim, et al.
Published: (2024) -
Improved 3D Scene Stylization via Text-Guided Generative Image Editing with Region-Based Control
by: Fujiwara, Haruo, et al.
Published: (2025)